Player Matchup

Hera
Hera
Gold V
 
Hera
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Gold V
PowerBurst
Anubis
Gold V
Level 137
God Stats
8W - 5L
1,739 SR
Queue Stats
13W - 15L
1,554 MMR
Party 2
Fenrir
Fenrir
Platinum IV
arbaleto
Fenrir
Platinum IV
Level 89
God Stats
13W - 14L
1,510 SR
Queue Stats
590W - 600L
1,670 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 115
1,583 SR
1,574 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 112
1,567 SR
1,507 MMR
Sol
Sol
Gold II
Heldenflausch
Sol
Gold II
Level 138
God Stats
41W - 18L
1,662 SR
Queue Stats
1,052W - 1,155L
1,586 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold I
SmokyDemon
Tsukuyomi
Gold I
Level 140
God Stats
63W - 41L
1,629 SR
Queue Stats
255W - 236L
1,646 MMR
Party 1
Bellona
Bellona
Gold V
xMingan
Bellona
Gold V
Level 59
God Stats
14W - 12L
1,409 SR
Queue Stats
145W - 156L
1,289 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
1 / 4 / 10
10,379
611
7,149
15,628
18,783
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Anubis
PowerBurst
Anubis
15
5 / 8 / 5
11,302
665
16,024
16,046
9,139
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
arbaleto
Fenrir
15
4 / 7 / 7
11,749
691
10,024
18,478
17,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Bans
ThothPersephoneGilgameshAchillesArtio

VS

Bans
AthenaMulanBacchusGebOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 5 / 7
12,271
722
18,543
15,624
4,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
SmokyDemon
Tsukuyomi
16
4 / 2 / 13
11,933
702
14,549
13,351
11,778
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
xMingan
Bellona
17
7 / 5 / 9
12,315
724
8,894
17,782
19,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
10
Kills
19
19
Deaths
12
22
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
10
1.5
W
8
5
7
2.3
L
Anubis
PowerBurst
Anubis
5
8
5
0.94
W
Tsukuyomi
SmokyDemon
Tsukuyomi
4
2
13
5.25
L
Fenrir
arbaleto
Fenrir
4
7
7
1.07
W
Bellona
xMingan
Bellona
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,197
Damage
41,986
50,152
Taken
46,757
45,405
Mitigated
36,153
8,802
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
7,149
1,706
414
1,229
15,628
18,783
358
5,346
10,282
27,963
0
W
18,543
5,300
0
6,592
15,624
4,955
1,742
8,937
6,466
58,242
4,432
L
Anubis
PowerBurst
Anubis
16,024
1,140
0
5,826
16,046
9,139
587
5,622
10,424
68,571
0
W
Tsukuyomi
SmokyDemon
Tsukuyomi
14,549
2,714
0
1,831
13,351
11,778
832
6,648
6,544
0
51,935
L
Fenrir
arbaleto
Fenrir
10,024
1,894
0
1,333
18,478
17,483
560
7,288
11,190
663
26,340
W
Bellona
xMingan
Bellona
8,894
2,143
680
4,950
17,782
19,420
676
8,005
9,348
177
26,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,430
Gold Earned
36,519
186
Minions Killed
180
5
Camps Cleared
8
862,062
Distance Traveled
971,644
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,379
611
29
2
0
302,027
7
W
Sol
12,271
722
64
4
3
297,735
5
L
Anubis
11,302
665
119
7
4
241,115
3
W
Tsukuyomi
11,933
702
69
4
2
347,889
5
L
Fenrir
11,749
691
38
2
1
318,920
4
W
Bellona
12,315
724
47
3
3
326,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role