Player Matchup

Zeus
Zeus
Brudahl
Zeus
Level 16
God Stats
1W - 2L
1,707 SR
Queue Stats
15W - 18L
1,337 Elo+
Solo
King Arthur
King Arthur
Chatonx69
King Arthur
Level 11
God Stats
1W - 4L
1,382 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Cthulhu
Cthulhu
FlailingSeaPig
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Susano
Susano
XIIIKuroNekoXIII
Susano
Level 28
God Stats
1W - 3L
1,501 SR
Queue Stats
20W - 30L
1,320 Elo+
Solo
Danzaburou
Danzaburou
ZuNittig
Danzaburou
Level 15
God Stats
11W - 4L
1,711 SR
Queue Stats
18W - 7L
1,435 Elo+
Solo
Team Averages
Level 15
1,560 SR
1,418 Elo+

VS

Team Averages
Level 17
1,399 SR
1,354 Elo+
Loki
Loki
Bonaparta69
Loki
Level 12
God Stats
8W - 10L
1,336 SR
Queue Stats
19W - 20L
1,257 Elo+
Solo
Yemoja
Yemoja
Driggen
Yemoja
Level 27
God Stats
2W - 1L
1,253 SR
Queue Stats
12W - 10L
1,384 Elo+
Solo
Bellona
Bellona
Gross47
Bellona
Level 25
God Stats
5W - 1L
1,696 SR
Queue Stats
50W - 60L
1,307 Elo+
Solo
Agni
Agni
ItsAHexa
Agni
Level 17
God Stats
2W - 4L
1,444 SR
Queue Stats
77W - 94L
1,320 Elo+
Solo
Neith
Neith
Zator1991
Neith
Level 6
God Stats
1W - 0L
1,265 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Brudahl
Zeus
8
0 / 8 / 2
5,645
434
2,151
6,637
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Chatonx69
King Arthur
9
0 / 7 / 1
5,632
433
3,028
9,733
4,080
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
2 / 4 / 0
5,963
459
2,691
7,647
3,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 5 / 2
6,077
467
2,539
9,317
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
ZuNittig
Danzaburou
9
3 / 4 / 1
6,374
490
6,606
9,190
2,935
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
13 / 1 / 1
8,542
657
8,511
5,848
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Driggen
Yemoja
10
2 / 0 / 4
6,713
516
1,049
3,570
1,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
Gross47
Bellona
12
3 / 1 / 4
7,223
556
3,797
6,290
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
13
8 / 1 / 5
8,066
620
7,170
7,048
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Zator1991
Neith
10
2 / 3 / 4
6,662
512
5,039
4,411
1,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
6
Kills
28
28
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
13
1
1
13.5
L
Zeus
Brudahl
Zeus
0
8
2
0.13
L
King Arthur
Chatonx69
King Arthur
0
7
1
0.07
W
Yemoja
Driggen
Yemoja
2
0
4
4
L
2
4
0
0.5
W
Bellona
Gross47
Bellona
3
1
4
5
W
Agni
8
1
5
10.5
L
1
5
2
0.4
W
Neith
Zator1991
Neith
2
3
4
1.33
L
Danzaburou
ZuNittig
Danzaburou
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,015
Damage
25,566
42,524
Taken
27,167
14,937
Mitigated
11,972
6,900
Healing
9,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,511
2,363
0
2,394
5,848
1,895
1,151
766
4,930
0
42,400
L
Zeus
Brudahl
Zeus
2,151
135
0
0
6,637
1,838
350
2,776
3,569
15,462
0
L
King Arthur
Chatonx69
King Arthur
3,028
642
0
840
9,733
4,080
72
1,190
8,499
0
25,660
W
Yemoja
Driggen
Yemoja
1,049
316
1,047
1,152
3,570
1,707
208
116
3,423
4,270
0
L
2,691
573
0
762
7,647
3,353
0
1,306
6,234
11,629
0
W
Bellona
Gross47
Bellona
3,797
1,179
0
1,967
6,290
4,813
1,166
955
5,171
0
25,890
W
Agni
7,170
492
4
2,320
7,048
2,069
608
2,253
4,480
33,061
0
L
2,539
713
0
2,501
9,317
2,731
0
1,311
7,930
0
28,910
W
Neith
Zator1991
Neith
5,039
2,013
0
315
4,411
1,488
1,451
90
4,321
0
34,798
L
Danzaburou
ZuNittig
Danzaburou
6,606
2,567
0
2,797
9,190
2,935
0
1,073
8,073
0
25,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,691
Gold Earned
37,206
207
Minions Killed
286
0
Camps Cleared
0
1,034,955
Distance Traveled
1,254,576
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,542
657
89
7
0
284,578
1
L
Zeus
5,645
434
34
3
0
155,570
2
L
King Arthur
5,632
433
50
4
0
239,993
0
W
Yemoja
6,713
516
6
0
0
248,552
4
L
Cthulhu
5,963
459
20
2
0
184,275
2
W
Bellona
7,223
556
57
4
0
256,028
0
W
Agni
8,066
620
65
5
0
221,683
1
L
Susano
6,077
467
60
5
0
236,572
0
W
Neith
6,662
512
69
5
0
243,735
5
L
Danzaburou
6,374
490
43
3
0
218,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role