Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Calvìn
King Arthur
Level 160
God Stats
7W - 1L
1,895 SR
Queue Stats
302W - 181L
1,617 Elo+
Party 1
Fenrir
Fenrir
Feeliis
Fenrir
Level 106
God Stats
2W - 2L
1,447 SR
Queue Stats
494W - 490L
1,611 Elo+
Solo
Eset
Eset
iRetroGreen
Eset
Level 141
God Stats
3W - 0L
1,822 SR
Queue Stats
233W - 225L
1,654 Elo+
Solo
Chang'e
Chang'e
Σxcel
Chang'e
Level 160
God Stats
12W - 3L
1,787 SR
Queue Stats
304W - 202L
1,610 Elo+
Party 1
Team Averages
Level 143
1,690 SR
1,599 Elo+

VS

Team Averages
Level 138
1,546 SR
1,574 Elo+
Nox
Nox
 
Nox
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FFCCTASE
Charybdis
Level 147
God Stats
1W - 1L
1,283 SR
Queue Stats
147W - 165L
1,564 Elo+
Solo
Ra
Ra
ManualBreather69
Ra
Level 160
God Stats
3W - 3L
1,636 SR
Queue Stats
1,719W - 919L
1,671 Elo+
Solo
Nemesis
Nemesis
MyyyGuy
Nemesis
Level 65
God Stats
1W - 2L
1,663 SR
Queue Stats
159W - 141L
1,574 Elo+
Solo
Khepri
Khepri
zobrovska
Khepri
Level 156
God Stats
9W - 8L
1,646 SR
Queue Stats
875W - 913L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
19
2 / 1 / 11
11,245
661
13,731
5,686
3,771
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Calvìn
King Arthur
19
4 / 3 / 9
11,571
681
16,930
23,715
26,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
Feeliis
Fenrir
18
5 / 3 / 9
11,155
656
8,319
18,872
20,345
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
3 / 1 / 10
11,056
650
13,844
12,207
8,335
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chang'e
Σxcel
Chang'e
17
0 / 1 / 11
10,371
610
10,034
10,921
8,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
2 / 2 / 4
11,117
654
9,660
9,110
5,845
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
FFCCTASE
Charybdis
16
1 / 3 / 3
10,125
596
14,639
9,336
5,195
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 5 / 4
11,197
659
11,247
15,986
9,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
MyyyGuy
Nemesis
16
1 / 2 / 3
9,874
581
6,958
14,435
15,236
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Khepri
zobrovska
Khepri
16
0 / 3 / 5
9,774
575
7,913
17,195
19,806
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
14
Kills
6
9
Deaths
15
50
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
2
1
11
7.5
L
Nox
 
Nox
2
2
4
2
W
King Arthur
Calvìn
King Arthur
4
3
9
2.83
L
Charybdis
FFCCTASE
Charybdis
1
3
3
0.83
W
Fenrir
Feeliis
Fenrir
5
3
9
3.17
L
2
5
4
0.8
L
Nemesis
MyyyGuy
Nemesis
1
2
3
1.25
W
3
1
10
8
L
Khepri
zobrovska
Khepri
0
3
5
0.83
W
Chang'e
Σxcel
Chang'e
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,858
Damage
50,417
71,401
Taken
66,062
67,161
Mitigated
55,605
33,837
Healing
23,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
13,731
746
734
1,980
5,686
3,771
857
2,133
3,517
0
30,304
L
Nox
 
Nox
9,660
898
572
350
9,110
5,845
509
2,541
6,055
28,795
0
W
King Arthur
Calvìn
King Arthur
16,930
1,515
3,140
4,651
23,715
26,053
349
6,570
16,898
5,085
35,212
L
Charybdis
FFCCTASE
Charybdis
14,639
6,404
553
335
9,336
5,195
1,676
3,887
5,160
0
31,778
W
Fenrir
Feeliis
Fenrir
8,319
2,114
2,975
3,330
18,872
20,345
1,825
8,536
10,001
291
15,053
L
11,247
1,634
10,137
5,265
15,986
9,523
838
3,801
11,606
42,601
0
L
Nemesis
MyyyGuy
Nemesis
6,958
1,389
541
2,102
14,435
15,236
194
6,357
7,195
0
12,071
W
13,844
637
3,606
1,562
12,207
8,335
1,330
5,180
6,927
36,054
0
L
Khepri
zobrovska
Khepri
7,913
494
2,053
1,761
17,195
19,806
310
7,708
8,578
12,139
0
W
Chang'e
Σxcel
Chang'e
10,034
932
8,793
3,066
10,921
8,657
1,294
5,501
5,238
30,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,398
Gold Earned
52,087
192
Minions Killed
188
0
Camps Cleared
0
1,502,304
Distance Traveled
1,450,092
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,245
661
43
3
0
316,260
5
L
Nox
11,117
654
56
3
0
307,601
1
W
King Arthur
11,571
681
49
3
0
276,835
5
L
Charybdis
10,125
596
57
3
0
265,794
3
W
Fenrir
11,155
656
11
1
0
312,144
5
L
Ra
11,197
659
57
3
0
312,111
0
L
Nemesis
9,874
581
7
0
0
303,040
1
W
Eset
11,056
650
49
3
0
290,768
0
L
Khepri
9,774
575
11
1
0
261,546
1
W
Chang'e
10,371
610
40
2
0
306,297
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role