Player Matchup

Da Ji
Da Ji
Platinum V
 
Da Ji
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum II
 
Ymir
Platinum II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum III
MrFlobbles
Sol
Platinum III
Level 159
God Stats
50W - 60L
1,631 SR
Queue Stats
793W - 788L
1,780 MMR
Solo
Mulan
Mulan
Platinum II
一拳超人丶
Mulan
Platinum II
Level 142
God Stats
5W - 4L
1,878 SR
Queue Stats
327W - 320L
1,830 MMR
Party 1
Zeus
Zeus
Gold I
东京八十万萝莉总教头
Zeus
Gold I
Level 158
God Stats
2W - 3L
1,251 SR
Queue Stats
209W - 214L
1,712 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,552 SR
1,664 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 143
1,626 SR
1,775 MMR
Rama
Rama
Gold IV
CalamaryTyrant
Rama
Gold IV
Level 126
God Stats
5W - 7L
1,612 SR
Queue Stats
36W - 33L
1,550 MMR
Party 2
Khepri
Khepri
Gold I
Ceratti1
Khepri
Gold I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,762 MMR
Solo
Nox
Nox
Platinum V
Seveers
Nox
Platinum V
Level 128
God Stats
7W - 2L
1,904 SR
Queue Stats
36W - 33L
1,763 MMR
Solo
Hun Batz
Hun Batz
Platinum V
ThefriS
Hun Batz
Platinum V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 269L
1,765 MMR
Solo
Achilles
Achilles
Platinum II
Wactum
Achilles
Platinum II
Level 152
God Stats
22W - 23L
1,617 SR
Queue Stats
225W - 215L
2,033 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
5 / 2 / 3
7,832
602
7,787
9,559
3,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
 
Ymir
10
2 / 0 / 8
7,437
572
2,815
10,455
8,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 1 / 2
8,786
676
6,933
7,627
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
5 / 1 / 2
8,581
660
9,111
8,487
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
0 / 2 / 4
7,490
576
6,765
4,446
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
The MorriganOdinCliodhnaLoki

VS

Bans
AthenaTsukuyomiGilgameshArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,410
493
3,936
7,210
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Khepri
Ceratti1
Khepri
9
1 / 4 / 1
5,747
442
2,593
9,664
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
11
2 / 1 / 1
6,626
510
3,069
4,679
1,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
ThefriS
Hun Batz
9
0 / 3 / 2
5,645
434
4,152
8,904
3,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
Wactum
Achilles
10
2 / 5 / 1
6,124
471
7,831
13,711
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
16
Kills
6
6
Deaths
16
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
2
3
3.25
W
Ymir
 
Ymir
2
0
8
6
L
1
3
1
0.5
L
Khepri
Ceratti1
Khepri
1
4
1
0.38
W
4
1
2
5
L
Nox
2
1
1
2.5
L
Hun Batz
ThefriS
Hun Batz
0
3
2
0.33
L
Achilles
Wactum
Achilles
2
5
1
0.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,411
Damage
21,581
40,574
Taken
44,168
19,538
Mitigated
20,365
15,705
Healing
8,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,787
1,691
0
3,860
9,559
3,108
0
178
9,245
0
39,471
W
Ymir
 
Ymir
2,815
436
134
2,495
10,455
8,754
0
3,106
7,349
15,574
0
L
3,936
3,400
0
1,384
7,210
1,940
0
3,578
3,594
0
33,116
L
Khepri
Ceratti1
Khepri
2,593
350
0
1,500
9,664
6,603
0
7,005
2,575
14,800
0
W
6,933
4,005
0
4,154
7,627
1,923
846
1,135
6,492
69,720
0
L
Nox
3,069
138
0
980
4,679
1,466
0
2,606
1,819
35,507
0
L
Hun Batz
ThefriS
Hun Batz
4,152
920
0
1,247
8,904
3,284
0
1,853
6,940
0
33,058
L
Achilles
Wactum
Achilles
7,831
2,275
0
3,867
13,711
7,072
0
1,396
11,640
0
27,493
W
9,111
902
0
4,004
8,487
4,350
509
304
7,698
3,114
47,564
W
6,765
883
0
1,058
4,446
1,403
208
1,002
3,410
55,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,126
Gold Earned
30,552
434
Minions Killed
299
0
Camps Cleared
0
1,252,835
Distance Traveled
1,295,008
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,832
602
73
6
0
269,272
4
W
Ymir
7,437
572
24
2
0
247,925
6
L
Rama
6,410
493
70
5
0
243,243
3
L
Khepri
5,747
442
19
1
0
266,307
7
W
Sol
8,786
676
120
9
0
236,150
2
L
Nox
6,626
510
78
6
0
259,614
9
L
Hun Batz
5,645
434
68
5
0
266,066
6
L
Achilles
6,124
471
64
5
0
259,778
3
W
Mulan
8,581
660
103
8
0
256,843
6
W
Zeus
7,490
576
114
9
0
242,645
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role