Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FrogBones
Danzaburou
Level 8
God Stats
7W - 8L
1,461 SR
Queue Stats
8W - 13L
1,358 Elo+
Solo
Ymir
Ymir
LesAbdosDeSett
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,347 Elo+
Party 1
Merlin
Merlin
NinaRichi
Merlin
Level 18
God Stats
3W - 2L
1,593 SR
Queue Stats
5W - 6L
1,300 Elo+
Solo
Anhur
Anhur
Pelaaja555
Anhur
Level 8
God Stats
4W - 2L
1,475 SR
Queue Stats
78W - 72L
1,318 Elo+
Solo
Team Averages
Level 14
1,506 SR
1,365 Elo+

VS

Team Averages
Level 26
1,592 SR
1,465 Elo+
Mulan
Mulan
BigFlexTape
Mulan
Level 18
God Stats
3W - 1L
1,899 SR
Queue Stats
34W - 33L
1,372 Elo+
Solo
Charybdis
Charybdis
Monsterbacke545
Charybdis
Level 87
God Stats
4W - 2L
1,529 SR
Queue Stats
204W - 202L
1,530 Elo+
Party 2
Heimdallr
Heimdallr
SSSantiagoF
Heimdallr
Level 10
God Stats
2W - 4L
1,353 SR
Queue Stats
10W - 12L
1,346 Elo+
Solo
Thanatos
Thanatos
Schrankwand2a
Thanatos
Level 10
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 12L
1,753 Elo+
Party 2
Izanami
Izanami
ZadumanaNoticeMe
Izanami
Level 7
God Stats
8W - 5L
1,681 SR
Queue Stats
9W - 10L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
7 / 3 / 5
9,334
549
7,306
14,360
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
FrogBones
Danzaburou
14
7 / 3 / 1
8,935
526
11,801
12,789
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 0 / 5
8,108
477
10,757
11,097
10,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
NinaRichi
Merlin
15
6 / 2 / 4
9,220
542
10,216
6,909
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
15
2 / 0 / 1
8,646
509
3,321
5,162
1,487
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 1
8,627
507
12,423
20,575
15,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Monsterbacke545
Charybdis
15
1 / 2 / 1
8,528
502
4,593
9,818
2,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
SSSantiagoF
Heimdallr
9
0 / 5 / 0
6,292
370
1,569
6,776
2,286
Thanatos
Schrankwand2a
Thanatos
12
3 / 4 / 1
7,960
468
3,610
10,300
3,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 7 / 0
6,474
381
4,345
10,847
2,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
25
Kills
7
8
Deaths
25
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
7
3
5
3.17
L
3
7
1
0.5
W
Danzaburou
FrogBones
Danzaburou
7
3
1
2.5
W
3
0
5
5.5
L
Charybdis
Monsterbacke545
Charybdis
1
2
1
0.75
W
Merlin
NinaRichi
Merlin
6
2
4
4
W
Anhur
2
0
1
2.5
L
Heimdallr
SSSantiagoF
Heimdallr
0
5
0
0
L
Thanatos
Schrankwand2a
Thanatos
3
4
1
0.88
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,401
Damage
26,540
50,317
Taken
58,316
23,567
Mitigated
26,630
15,822
Healing
18,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,306
2,559
0
5,184
14,360
4,430
0
402
13,844
0
55,017
L
12,423
1,192
0
5,775
20,575
15,355
50
7,652
12,759
8,245
29,283
W
Danzaburou
FrogBones
Danzaburou
11,801
6,774
0
4,701
12,789
4,492
1,942
546
11,851
0
49,562
W
10,757
2,512
0
2,928
11,097
10,593
29
1,370
9,254
24,748
0
L
Charybdis
Monsterbacke545
Charybdis
4,593
2,978
0
4,794
9,818
2,803
823
3,296
6,464
0
68,045
W
Merlin
NinaRichi
Merlin
10,216
346
230
1,474
6,909
2,565
756
217
6,614
52,409
0
W
Anhur
3,321
1,903
0
1,305
5,162
1,487
826
0
5,162
0
62,215
L
Heimdallr
SSSantiagoF
Heimdallr
1,569
1,015
0
790
6,776
2,286
690
4,057
2,263
0
20,667
L
Thanatos
Schrankwand2a
Thanatos
3,610
1,565
0
6,518
10,300
3,341
0
2,037
8,201
0
29,386
L
4,345
3,078
0
1,030
10,847
2,845
1,682
3,113
7,656
0
29,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,243
Gold Earned
37,881
447
Minions Killed
368
0
Camps Cleared
0
1,483,813
Distance Traveled
1,286,009
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,334
549
91
5
0
329,237
1
L
Mulan
8,627
507
70
4
0
284,651
0
W
Danzaburou
8,935
526
89
5
0
263,653
2
W
Ymir
8,108
477
34
2
0
307,099
0
L
Charybdis
8,528
502
145
9
0
288,194
6
W
Merlin
9,220
542
95
6
0
293,401
0
W
Anhur
8,646
509
138
8
0
290,423
4
L
Heimdallr
6,292
370
39
2
0
188,368
0
L
Thanatos
7,960
468
59
3
0
284,440
0
L
Izanami
6,474
381
55
3
0
240,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role