Player Matchup

Ymir
Ymir
HollyG1979
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
itsyaboj
Susano
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Olorun
Olorun
merciful_module2
Olorun
Level 27
God Stats
60W - 44L
1,556 SR
Queue Stats
162W - 198L
1,415 Elo+
Solo
Team Averages
Level 12
1,519 SR
1,472 Elo+

VS

Team Averages
Level 86
1,470 SR
1,416 Elo+
Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CozmosisJones
Raijin
Level 122
God Stats
8W - 9L
1,369 SR
Queue Stats
532W - 614L
1,408 Elo+
Solo
Neith
Neith
lacambrilliant23
Neith
Level 8
God Stats
6W - 5L
1,541 SR
Queue Stats
9W - 11L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 2
6,776
678
1,291
12,679
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Susano
itsyaboj
Susano
9
0 / 5 / 3
6,763
676
3,207
5,374
1,770
Mace

Mace

+10
Physical Power

11
1 / 7 / 0
7,464
746
6,182
10,362
3,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 1 / 10
8,172
817
5,177
9,910
5,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
10 / 1 / 8
9,106
911
7,986
6,195
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 1 / 13
8,183
818
6,097
5,545
2,019
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
1
Kills
18
19
Deaths
3
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
10
10
W
10
1
8
14
L
0
7
2
0.14
L
Susano
itsyaboj
Susano
0
5
3
0.3
W
3
1
13
9.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,680
Damage
19,260
28,415
Taken
21,650
13,156
Mitigated
9,560
3,736
Healing
7,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,177
2,447
1,630
3,232
9,910
5,319
748
3,233
6,677
0
13,586
W
7,986
451
0
1,834
6,195
2,222
798
2,854
3,341
24,890
0
L
1,291
147
0
528
12,679
7,698
180
2,399
10,050
4,907
0
L
Susano
itsyaboj
Susano
3,207
345
0
0
5,374
1,770
0
2,451
2,699
0
6,586
W
6,097
3,126
0
1,267
5,545
2,019
1,413
2,086
3,459
0
36,886
L
6,182
1,706
517
2,691
10,362
3,688
2,570
2,752
7,308
32,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,003
Gold Earned
25,461
87
Minions Killed
111
2
Camps Cleared
7
397,994
Distance Traveled
562,009
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,172
817
8
1
0
198,187
2
W
Raijin
9,106
911
34
3
4
191,731
1
L
Ymir
6,776
678
18
2
0
153,830
0
L
Susano
6,763
676
6
1
0
112,959
0
W
Neith
8,183
818
69
7
3
172,091
3
L
Olorun
7,464
746
63
6
2
131,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role