Player Matchup

Ymir
Ymir
Gold I
Gwacamol
Ymir
Gold I
Level 126
God Stats
13W - 6L
1,794 SR
Queue Stats
18W - 17L
1,807 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,794 SR
1,807 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 51
1,761 SR
1,736 MMR
Sol
Sol
Gold IV
Setølino
Sol
Gold IV
Level 51
God Stats
5W - 2L
1,761 SR
Queue Stats
17W - 12L
1,736 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
2 / 1 / 0
8,088
899
2,640
5,831
2,767
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
Ah Muzen CabHe BoChronosOlorunPoseidon

VS

Bans
Hou YiHeraFreyaUllrBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
6,541
727
2,578
3,926
1,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
1
0
2
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,640
Damage
2,578
5,831
Taken
3,926
2,767
Mitigated
1,276
1,472
Healing
1,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,640
2,100
0
1,472
5,831
2,767
855
2,280
3,551
43,924
0
L
2,578
1,449
0
1,102
3,926
1,276
458
2,876
1,050
20,416
2,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,088
Gold Earned
6,541
98
Minions Killed
49
7
Camps Cleared
2
157,569
Distance Traveled
106,761
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,088
899
98
11
7
157,569
2
L
Sol
6,541
727
49
5
2
106,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role