Player Matchup

Cthulhu
Cthulhu
Nubiie
Cthulhu
Level 7
God Stats
5W - 6L
1,280 SR
Queue Stats
18W - 23L
1,271 Elo+
Solo
Chiron
Chiron
OperaxtQc
Chiron
Level 18
God Stats
8W - 5L
1,550 SR
Queue Stats
148W - 170L
1,500 Elo+
Solo
Zeus
Zeus
ProperSociopath
Zeus
Level 24
God Stats
16W - 13L
1,800 SR
Queue Stats
29W - 35L
1,423 Elo+
Solo
Thor
Thor
Romerold2
Thor
Level 5
God Stats
1W - 0L
1,090 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Olorun
Olorun
TuFantasmika96
Olorun
Level 5
God Stats
1W - 0L
1,240 SR
Queue Stats
1W - 1L
1,260 Elo+
Solo
Team Averages
Level 12
1,392 SR
1,391 Elo+

VS

Team Averages
Level 11
1,445 SR
1,417 Elo+
Cthulhu
Cthulhu
BiasKnight5216
Cthulhu
Level 2
God Stats
0W - 1L
1,213 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yemoja
Yemoja
LOL zombozo LOL
Yemoja
Level 29
God Stats
2W - 3L
1,496 SR
Queue Stats
76W - 67L
1,438 Elo+
Solo
Nemesis
Nemesis
Marko6128
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,444 Elo+
Solo
Olorun
Olorun
MeatballWood
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,328 Elo+
Solo
Geb
Geb
cole 9928
Geb
Level 14
God Stats
7W - 9L
1,517 SR
Queue Stats
14W - 21L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nubiie
Cthulhu
20
5 / 0 / 11
15,151
947
22,936
15,144
14,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chiron
OperaxtQc
Chiron
20
2 / 0 / 12
14,567
910
38,792
13,952
6,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
12 / 5 / 9
16,202
1,013
39,901
13,459
4,312
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
20
0 / 10 / 6
12,578
786
7,816
16,759
7,673
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

19
3 / 3 / 6
13,463
841
11,834
16,597
9,056
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

191

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 6 / 8
14,649
916
14,238
40,374
22,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 0 / 13
15,302
956
15,963
31,929
41,858
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
Marko6128
Nemesis
20
6 / 8 / 8
13,968
873
11,645
23,120
10,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Olorun
19
1 / 7 / 7
12,625
789
2,638
9,509
3,144
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
0 / 1 / 12
12,751
797
11,019
26,624
34,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
66
22
Kills
18
18
Deaths
22
44
Assists
48
Player
Kills
Deaths
Assists
KDA
L
7
6
8
1.83
L
4
0
13
10.5
L
Nemesis
Marko6128
Nemesis
6
8
8
1.25
L
Olorun
1
7
7
0.64
W
Cthulhu
Nubiie
Cthulhu
5
0
11
10.5
W
Chiron
OperaxtQc
Chiron
2
0
12
8
W
12
5
9
3.3
W
Thor
0
10
6
0.3
W
3
3
6
2
L
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,279
Damage
55,503
75,911
Taken
131,556
42,457
Mitigated
112,275
19,607
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,238
1,306
353
1,484
40,374
22,046
0
24,047
15,588
36,415
0
L
15,963
3,199
1,631
1,338
31,929
41,858
0
19,094
12,087
33,662
0
L
Nemesis
Marko6128
Nemesis
11,645
2,516
0
1,906
23,120
10,241
0
12,179
10,520
0
29,679
L
Olorun
2,638
1,278
211
690
9,509
3,144
0
5,928
3,461
11,922
0
W
Cthulhu
Nubiie
Cthulhu
22,936
2,335
0
7,019
15,144
14,947
0
9,602
4,764
58,847
0
W
Chiron
OperaxtQc
Chiron
38,792
19,008
1,201
4,487
13,952
6,469
0
8,484
5,097
0
65,089
W
39,901
8,577
52
1,799
13,459
4,312
0
5,244
4,209
56,649
0
W
Thor
7,816
1,803
0
156
16,759
7,673
0
8,237
7,446
0
20,939
W
11,834
7,767
719
4,174
16,597
9,056
0
9,235
6,557
24,940
0
L
11,019
1,928
0
971
26,624
34,986
0
10,839
15,229
15,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,961
Gold Earned
69,295
245
Minions Killed
173
9
Camps Cleared
3
1,311,880
Distance Traveled
1,286,123
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,649
916
71
4
0
296,221
2
L
Yemoja
15,302
956
42
3
0
314,233
0
L
Nemesis
13,968
873
37
2
1
251,589
0
L
Olorun
12,625
789
13
1
2
123,104
2
W
Cthulhu
15,151
947
83
5
0
324,762
0
W
Chiron
14,567
910
61
4
7
290,625
0
W
Zeus
16,202
1,013
40
3
1
239,234
0
W
Thor
12,578
786
26
2
0
221,179
0
W
Olorun
13,463
841
35
2
1
236,080
2
L
Geb
12,751
797
10
1
0
300,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role