Player Matchup

Izanami
Izanami
DarkRebelion689
Izanami
Level 103
God Stats
8W - 21L
1,337 SR
Queue Stats
292W - 354L
1,433 Elo+
Solo
Mulan
Mulan
Evo234_
Mulan
Level 85
God Stats
15W - 11L
1,448 SR
Queue Stats
343W - 384L
1,431 Elo+
Solo
Set
Set
OierZu_
Set
Level 62
God Stats
4W - 3L
1,358 SR
Queue Stats
49W - 56L
1,357 Elo+
Party 1
Janus
Janus
SAFRENFULL041
Janus
Level 69
God Stats
8W - 10L
1,351 SR
Queue Stats
220W - 230L
1,380 Elo+
Party 1
Kuzenbo
Kuzenbo
Wooddyyy HD
Kuzenbo
Level 65
God Stats
5W - 2L
1,271 SR
Queue Stats
201W - 237L
1,371 Elo+
Solo
Team Averages
Level 77
1,353 SR
1,394 Elo+

VS

Team Averages
Level 90
1,477 SR
1,393 Elo+
Zeus
Zeus
RippieTrip
Zeus
Level 58
God Stats
12W - 8L
1,570 SR
Queue Stats
145W - 164L
1,385 Elo+
Solo
Bacchus
Bacchus
cassano13
Bacchus
Level 80
God Stats
0W - 3L
1,255 SR
Queue Stats
102W - 102L
1,418 Elo+
Solo
Bellona
Bellona
clwwn_
Bellona
Level 117
God Stats
17W - 6L
1,714 SR
Queue Stats
85W - 91L
1,301 Elo+
Solo
Rama
Rama
kapadonne
Rama
Level 127
God Stats
2W - 8L
1,290 SR
Queue Stats
337W - 417L
1,396 Elo+
Solo
Sol
Sol
onlyBITofBANTER
Sol
Level 69
God Stats
13W - 8L
1,557 SR
Queue Stats
16W - 13L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 2
10,296
542
10,337
14,263
4,042
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
Evo234_
Mulan
15
3 / 1 / 1
9,578
504
8,018
12,348
9,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Set
15
2 / 4 / 6
9,567
504
7,389
13,554
5,163
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
7 / 2 / 5
10,681
562
11,361
8,335
2,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
Wooddyyy HD
Kuzenbo
15
1 / 0 / 7
9,004
474
7,594
11,065
10,712
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,953
366
7,504
12,416
3,970
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
cassano13
Bacchus
10
1 / 1 / 1
6,837
360
3,573
6,536
5,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
clwwn_
Bellona
17
8 / 2 / 2
10,228
538
11,279
18,099
10,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
12
1 / 4 / 1
7,310
385
8,161
12,221
3,276
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 3 / 2
8,533
449
7,634
12,555
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
10
10
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
4
3
2
1.67
W
Mulan
Evo234_
Mulan
3
1
1
3.5
W
Set
2
4
6
1.25
L
0
7
1
0.07
W
7
2
5
4.75
W
Kuzenbo
Wooddyyy HD
Kuzenbo
1
0
7
4.5
L
Bacchus
cassano13
Bacchus
1
1
1
1.5
L
Bellona
clwwn_
Bellona
8
2
2
4.5
L
Rama
1
4
1
0.38
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,699
Damage
38,151
59,565
Taken
61,827
31,868
Mitigated
26,561
18,805
Healing
16,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,337
7,542
13
6,085
14,263
4,042
3,618
1,825
12,438
0
74,015
W
Mulan
Evo234_
Mulan
8,018
1,086
0
4,193
12,348
9,258
673
4,789
7,559
0
50,077
W
Set
7,389
3,105
0
2,662
13,554
5,163
0
4,500
9,054
0
60,700
L
7,504
1,217
0
2,154
12,416
3,970
0
5,547
6,558
31,020
0
W
11,361
788
82
3,310
8,335
2,693
289
4,288
4,047
70,824
0
W
Kuzenbo
Wooddyyy HD
Kuzenbo
7,594
2,997
124
2,336
11,065
10,712
100
3,309
7,756
32,867
0
L
Bacchus
cassano13
Bacchus
3,573
427
153
2,860
6,536
5,235
155
2,138
4,325
16,949
0
L
Bellona
clwwn_
Bellona
11,279
4,117
0
2,913
18,099
10,406
0
5,174
12,731
0
77,472
L
Rama
8,161
6,714
0
1,632
12,221
3,276
629
3,259
8,853
0
41,651
L
7,634
1,745
0
6,465
12,555
3,674
984
2,280
9,714
54,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,126
Gold Earned
39,861
513
Minions Killed
379
0
Camps Cleared
0
1,875,087
Distance Traveled
1,580,421
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,296
542
120
6
0
320,770
3
W
Mulan
9,578
504
122
6
0
332,241
0
W
Set
9,567
504
96
5
0
387,741
0
L
Zeus
6,953
366
49
3
0
330,921
2
W
Janus
10,681
562
136
7
0
412,746
1
W
Kuzenbo
9,004
474
39
2
0
421,589
10
L
Bacchus
6,837
360
25
1
0
226,642
1
L
Bellona
10,228
538
138
7
0
414,390
0
L
Rama
7,310
385
65
3
0
263,302
2
L
Sol
8,533
449
102
5
0
345,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role