Player Matchup

Sobek
Sobek
Manapanzer
Sobek
Level 149
God Stats
10W - 9L
1,572 SR
Queue Stats
558W - 564L
1,591 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
akmdmay
Morgan Le Fay
Level 127
God Stats
0W - 2L
1,290 SR
Queue Stats
134W - 126L
1,543 Elo+
Solo
Charybdis
Charybdis
sehcni5tf6mI
Charybdis
Level 123
God Stats
0W - 1L
1,836 SR
Queue Stats
30W - 26L
1,613 Elo+
Solo
Horus
Horus
xFireFisTx
Horus
Level 160
God Stats
6W - 4L
1,710 SR
Queue Stats
320W - 263L
1,582 Elo+
Solo
The Morrigan
The Morrigan
zobrovska
The Morrigan
Level 156
God Stats
3W - 6L
1,432 SR
Queue Stats
875W - 913L
1,570 Elo+
Solo
Team Averages
Level 143
1,568 SR
1,580 Elo+

VS

Team Averages
Level 122
1,570 SR
1,586 Elo+
Terra
Terra
 
Terra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Blackthorskin
Kumbhakarna
Level 136
God Stats
1W - 3L
1,217 SR
Queue Stats
265W - 274L
1,651 Elo+
Solo
Sol
Sol
Mendilivh
Sol
Level 69
God Stats
4W - 3L
1,493 SR
Queue Stats
301W - 302L
1,550 Elo+
Solo
Merlin
Merlin
Mundyz1
Merlin
Level 109
God Stats
6W - 1L
1,749 SR
Queue Stats
227W - 210L
1,618 Elo+
Solo
Achilles
Achilles
NoPlayerID
Achilles
Level 160
God Stats
4W - 1L
1,892 SR
Queue Stats
205W - 202L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
0 / 5 / 5
7,723
644
6,618
19,484
19,593
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
akmdmay
Morgan Le Fay
15
4 / 6 / 3
8,975
748
14,304
12,951
6,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
sehcni5tf6mI
Charybdis
16
4 / 4 / 4
9,174
765
15,953
11,432
5,297
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
13
0 / 4 / 4
7,544
629
6,653
18,323
20,966
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

The Morrigan
zobrovska
The Morrigan
15
1 / 3 / 6
8,965
747
18,238
10,830
7,137
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
1 / 2 / 14
9,149
762
7,104
17,426
20,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
Blackthorskin
Kumbhakarna
15
3 / 1 / 10
9,530
794
5,299
18,870
18,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

16
3 / 2 / 12
9,793
816
15,771
11,461
5,297
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Mundyz1
Merlin
16
3 / 2 / 13
9,626
802
18,120
10,128
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
NoPlayerID
Achilles
18
12 / 2 / 8
10,992
916
20,891
19,728
17,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
79
9
Kills
22
22
Deaths
9
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
2
14
4
W
Kumbhakarna
Blackthorskin
Kumbhakarna
3
1
10
8
L
Sobek
0
5
5
0.5
W
3
2
12
4.5
W
Merlin
Mundyz1
Merlin
3
2
13
4.75
W
Achilles
NoPlayerID
Achilles
12
2
8
8
L
Morgan Le Fay
akmdmay
Morgan Le Fay
4
6
3
0.92
L
Charybdis
sehcni5tf6mI
Charybdis
4
4
4
1.5
L
Horus
0
4
4
0.5
L
The Morrigan
zobrovska
The Morrigan
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,766
Damage
67,185
73,020
Taken
77,613
59,215
Mitigated
67,221
32,197
Healing
37,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
7,104
429
10,003
5,814
17,426
20,350
296
8,355
9,071
13,451
0
W
Kumbhakarna
Blackthorskin
Kumbhakarna
5,299
610
2,262
4,346
18,870
18,678
230
7,712
10,981
11,006
0
L
Sobek
6,618
224
2,384
6,370
19,484
19,593
0
12,141
6,928
13,273
0
W
15,771
5,268
2,193
2,551
11,461
5,297
3,998
6,651
4,768
36,405
0
W
Merlin
Mundyz1
Merlin
18,120
1,144
1,009
795
10,128
5,179
306
5,490
4,638
43,994
0
W
Achilles
NoPlayerID
Achilles
20,891
2,895
1,954
6,521
19,728
17,717
674
10,355
9,270
3,900
32,889
L
Morgan Le Fay
akmdmay
Morgan Le Fay
14,304
774
96
1,280
12,951
6,222
0
8,921
3,722
24,900
0
L
Charybdis
sehcni5tf6mI
Charybdis
15,953
7,354
1,269
2,070
11,432
5,297
1,438
8,353
2,844
0
32,210
L
Horus
6,653
3,054
7,447
7,306
18,323
20,966
0
11,418
6,511
0
9,962
L
The Morrigan
zobrovska
The Morrigan
18,238
2,567
3,457
518
10,830
7,137
0
6,373
4,150
30,810
555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,381
Gold Earned
49,090
113
Minions Killed
137
0
Camps Cleared
0
1,103,484
Distance Traveled
1,300,512
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,149
762
8
1
0
262,696
3
W
Kumbhakarna
9,530
794
13
1
0
271,990
3
L
Sobek
7,723
644
17
1
0
221,363
0
W
Sol
9,793
816
41
3
0
245,181
0
W
Merlin
9,626
802
44
4
0
245,707
1
W
Achilles
10,992
916
31
3
0
274,938
2
L
Morgan Le Fay
8,975
748
20
2
0
228,442
0
L
Charybdis
9,174
765
42
4
0
198,250
2
L
Horus
7,544
629
3
0
0
234,502
2
L
The Morrigan
8,965
747
31
3
0
220,927
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role