Player Matchup

Artio
Artio
Insterkick-
Artio
Level 47
God Stats
9W - 8L
1,403 SR
Queue Stats
113W - 183L
1,274 Elo+
Solo
Hachiman
Hachiman
NBK_PRO_808
Hachiman
Level 96
God Stats
20W - 10L
1,624 SR
Queue Stats
72W - 76L
1,453 Elo+
Party 1
Sol
Sol
iScavange
Sol
Level 11
God Stats
1W - 0L
1,731 SR
Queue Stats
31W - 18L
1,573 Elo+
Party 1
Team Averages
Level 51
1,586 SR
1,434 Elo+

VS

Team Averages
Level 83
1,528 SR
1,402 Elo+
Ares
Ares
 
Ares
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
gengar_777
Ra
Level 149
God Stats
3W - 5L
1,585 SR
Queue Stats
227W - 179L
1,471 Elo+
Party 2
Cliodhna
Cliodhna
megadur
Cliodhna
Level 33
God Stats
0W - 4L
1,500 SR
Queue Stats
17W - 38L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 7
6,994
699
4,867
9,746
9,334
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hachiman
NBK_PRO_808
Hachiman
11
2 / 3 / 2
7,206
721
5,646
7,738
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
7 / 1 / 2
8,765
877
10,417
6,170
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
4 / 4 / 1
7,564
756
3,541
12,857
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

10
1 / 2 / 4
6,646
665
6,683
6,878
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cliodhna
megadur
Cliodhna
10
1 / 3 / 3
6,486
649
4,518
6,004
2,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
9
Kills
6
6
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
4
4
1
1.13
W
0
2
7
1.75
W
Hachiman
NBK_PRO_808
Hachiman
2
3
2
1
L
1
2
4
1.5
W
7
1
2
8
L
Cliodhna
megadur
Cliodhna
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,930
Damage
14,742
23,654
Taken
25,739
14,193
Mitigated
16,574
8,015
Healing
4,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
3,541
200
330
1,922
12,857
11,321
0
7,966
4,891
14,280
0
W
4,867
266
648
2,416
9,746
9,334
0
4,092
5,372
14,160
0
W
Hachiman
NBK_PRO_808
Hachiman
5,646
2,346
0
1,813
7,738
2,742
426
3,546
3,966
0
25,646
L
6,683
184
825
1,115
6,878
2,715
0
4,247
2,631
21,935
0
W
10,417
4,617
0
3,138
6,170
2,117
2,222
2,382
3,602
34,501
0
L
Cliodhna
megadur
Cliodhna
4,518
126
0
677
6,004
2,538
0
3,436
2,568
0
12,202

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,965
Gold Earned
20,696
124
Minions Killed
85
7
Camps Cleared
3
546,986
Distance Traveled
556,067
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,564
756
19
2
2
177,668
2
W
Artio
6,994
699
13
1
0
185,800
0
W
Hachiman
7,206
721
40
4
5
167,853
3
L
Ra
6,646
665
44
4
1
189,235
1
W
Sol
8,765
877
71
7
2
193,333
3
L
Cliodhna
6,486
649
22
2
0
189,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role