Player Matchup

Ra
Ra
CT-RHB
Ra
Level 118
God Stats
10W - 11L
1,483 SR
Queue Stats
315W - 233L
1,513 Elo+
Party 1
Gilgamesh
Gilgamesh
PatekBM
Gilgamesh
Level 158
God Stats
21W - 14L
1,555 SR
Queue Stats
495W - 352L
1,593 Elo+
Party 1
Medusa
Medusa
xXkniescheibeXx
Medusa
Level 105
God Stats
4W - 5L
1,496 SR
Queue Stats
342W - 238L
1,560 Elo+
Party 1
Team Averages
Level 127
1,511 SR
1,555 Elo+

VS

Team Averages
Level 24
1,415 SR
1,258 Elo+
Poseidon
Poseidon
BloodborneViking
Poseidon
Level 29
God Stats
0W - 1L
1,103 SR
Queue Stats
5W - 14L
1,284 Elo+
Solo
Neith
Neith
FluffySweetBunny
Neith
Level 20
God Stats
0W - 1L
1,416 SR
Queue Stats
28W - 47L
1,298 Elo+
Solo
Cerberus
Cerberus
coolmanveit
Cerberus
Level 24
God Stats
1W - 2L
1,727 SR
Queue Stats
2W - 10L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
9 / 1 / 9
8,179
1,022
9,525
5,720
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
PatekBM
Gilgamesh
12
5 / 0 / 10
7,465
933
7,040
8,375
6,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
5 / 1 / 11
7,413
927
4,055
3,513
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 0
6,952
869
5,681
9,757
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 5 / 0
5,073
634
3,878
5,612
1,705
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
coolmanveit
Cerberus
9
0 / 6 / 2
5,831
729
2,208
10,387
7,510
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
4
19
Kills
2
2
Deaths
19
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
8
0
0.25
W
Ra
9
1
9
13.5
L
0
5
0
0
W
Gilgamesh
PatekBM
Gilgamesh
5
0
10
10
L
Cerberus
coolmanveit
Cerberus
0
6
2
0.17
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
11,767
17,608
Taken
25,756
9,395
Mitigated
12,287
6,276
Healing
2,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,681
1,297
0
354
9,757
3,072
0
4,124
5,633
21,100
0
W
Ra
9,525
880
1,282
2,789
5,720
1,981
356
3,358
2,362
31,991
0
L
3,878
1,339
0
1,088
5,612
1,705
0
2,508
3,104
0
8,660
W
Gilgamesh
PatekBM
Gilgamesh
7,040
1,938
445
1,545
8,375
6,060
438
3,491
4,884
2,419
16,605
L
Cerberus
coolmanveit
Cerberus
2,208
335
0
1,073
10,387
7,510
0
3,703
6,684
6,238
0
W
4,055
1,888
0
215
3,513
1,354
1,662
1,371
2,142
0
15,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,057
Gold Earned
17,856
108
Minions Killed
55
6
Camps Cleared
1
457,219
Distance Traveled
355,791
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,952
869
24
3
1
123,951
1
W
Ra
8,179
1,022
46
6
2
165,012
2
L
Neith
5,073
634
12
2
0
90,839
0
W
Gilgamesh
7,465
933
28
4
3
167,751
2
L
Cerberus
5,831
729
19
2
0
141,001
2
W
Medusa
7,413
927
34
4
1
124,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role