Player Matchup

Cthulhu
Cthulhu
Crimsonmelody
Cthulhu
Level 16
God Stats
6W - 1L
1,791 SR
Queue Stats
16W - 18L
1,283 Elo+
Party 1
Fenrir
Fenrir
EldritchMagus
Fenrir
Level 15
God Stats
12W - 7L
1,549 SR
Queue Stats
20W - 15L
1,394 Elo+
Party 1
Ne Zha
Ne Zha
FabAarogunz
Ne Zha
Level 3
God Stats
3W - 3L
1,834 SR
Queue Stats
4W - 9L
1,773 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FrostyBarrier
Morgan Le Fay
Level 17
God Stats
6W - 9L
1,335 SR
Queue Stats
25W - 33L
1,285 Elo+
Party 1
Anhur
Anhur
skeletonbone44
Anhur
Level 11
God Stats
13W - 12L
1,464 SR
Queue Stats
17W - 13L
1,425 Elo+
Party 1
Team Averages
Level 12
1,595 SR
1,432 Elo+

VS

Team Averages
Level 23
1,445 SR
1,365 Elo+
Mulan
Mulan
Fightmaster2016
Mulan
Level 23
God Stats
4W - 8L
1,563 SR
Queue Stats
58W - 69L
1,379 Elo+
Party 2
Ullr
Ullr
Karko70
Ullr
Level 28
God Stats
4W - 7L
1,366 SR
Queue Stats
91W - 102L
1,381 Elo+
Party 2
Cthulhu
Cthulhu
Skanderdanden
Cthulhu
Level 12
God Stats
2W - 8L
1,076 SR
Queue Stats
9W - 22L
1,261 Elo+
Solo
Anubis
Anubis
gigh67
Anubis
Level 24
God Stats
3W - 3L
1,719 SR
Queue Stats
43W - 74L
1,349 Elo+
Solo
Nemesis
Nemesis
pakifalcon
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 95L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 1 / 4
8,089
506
6,771
8,850
7,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
9 / 1 / 5
9,228
577
8,838
12,595
5,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ne Zha
12
5 / 3 / 6
8,050
503
6,920
10,624
5,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morgan Le Fay
FrostyBarrier
Morgan Le Fay
14
4 / 0 / 6
8,420
526
4,507
3,087
1,229
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 2 / 3
9,154
572
7,739
10,834
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
7,083
443
6,300
11,961
7,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
Karko70
Ullr
12
2 / 7 / 2
7,724
483
7,420
12,103
2,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
7
0 / 5 / 1
5,654
353
1,503
12,092
6,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
gigh67
Anubis
12
2 / 5 / 0
7,262
454
3,789
8,343
3,459
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
pakifalcon
Nemesis
12
1 / 5 / 4
7,721
483
3,256
9,977
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
13
26
Kills
6
7
Deaths
27
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
4
5
W
9
1
5
11.5
W
Ne Zha
5
3
6
2.67
L
1
5
0
0.2
W
Morgan Le Fay
FrostyBarrier
Morgan Le Fay
4
0
6
7
L
Ullr
Karko70
Ullr
2
7
2
0.43
L
Cthulhu
0
5
1
0.1
L
Anubis
gigh67
Anubis
2
5
0
0.4
L
Nemesis
pakifalcon
Nemesis
1
5
4
0.6
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,775
Damage
22,268
45,990
Taken
54,476
22,130
Mitigated
22,616
17,742
Healing
7,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
6,771
857
211
785
8,850
7,295
450
1,934
6,452
35,007
0
W
8,838
4,113
0
7,097
12,595
5,568
508
612
11,873
0
66,042
W
Ne Zha
6,920
1,954
0
1,666
10,624
5,315
102
3,089
7,283
0
29,129
L
6,300
882
0
1,868
11,961
7,667
0
5,033
6,204
7,142
27,771
W
Morgan Le Fay
FrostyBarrier
Morgan Le Fay
4,507
174
161
1,504
3,087
1,229
781
260
2,793
37,663
0
L
Ullr
Karko70
Ullr
7,420
4,323
0
2,330
12,103
2,097
640
316
11,787
0
46,605
L
Cthulhu
1,503
336
0
240
12,092
6,589
0
678
11,333
19,389
0
L
Anubis
gigh67
Anubis
3,789
177
0
1,657
8,343
3,459
210
2,801
5,542
27,981
0
L
Nemesis
pakifalcon
Nemesis
3,256
1,066
0
1,887
9,977
2,804
954
1,602
8,332
0
33,513
W
7,739
3,240
0
6,318
10,834
2,723
626
583
10,251
0
61,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,941
Gold Earned
35,444
413
Minions Killed
321
0
Camps Cleared
0
1,469,756
Distance Traveled
1,347,980
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,089
506
72
5
0
283,185
0
W
Fenrir
9,228
577
105
7
0
293,195
0
W
Ne Zha
8,050
503
60
4
0
297,770
3
L
Mulan
7,083
443
71
4
0
266,181
0
W
Morgan Le Fay
8,420
526
76
5
0
323,010
0
L
Ullr
7,724
483
90
6
0
255,033
0
L
Cthulhu
5,654
353
34
2
0
243,299
0
L
Anubis
7,262
454
68
4
0
251,941
0
L
Nemesis
7,721
483
58
4
0
331,526
2
W
Anhur
9,154
572
100
6
0
272,596
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role