Player Matchup

Hercules
Hercules
BonneAwesome
Hercules
Level 67
God Stats
4W - 0L
1,721 SR
Queue Stats
20W - 13L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
FlacKii
Sun Wukong
Level 25
God Stats
3W - 3L
1,820 SR
Queue Stats
168W - 163L
1,464 Elo+
Solo
Agni
Agni
Golden1848
Agni
Level 30
God Stats
1W - 0L
1,626 SR
Queue Stats
54W - 48L
1,447 Elo+
Solo
Arachne
Arachne
UbiNaxx
Arachne
Level 8
God Stats
5W - 4L
1,450 SR
Queue Stats
16W - 10L
1,418 Elo+
Party 2
Neith
Neith
Węsier
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,308 Elo+
Solo
Team Averages
Level 29
1,623 SR
1,411 Elo+

VS

Team Averages
Level 23
1,476 SR
1,455 Elo+
Bakasura
Bakasura
DocMoc
Bakasura
Level 17
God Stats
2W - 3L
1,464 SR
Queue Stats
32W - 19L
1,524 Elo+
Solo
Arachne
Arachne
GTLatviaUnReAl
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sylvanus
Sylvanus
LarryLoVE
Sylvanus
Level 35
God Stats
8W - 9L
1,342 SR
Queue Stats
243W - 203L
1,446 Elo+
Party 1
Olorun
Olorun
alterisi
Olorun
Level 26
God Stats
3W - 1L
1,567 SR
Queue Stats
4W - 4L
1,389 Elo+
Solo
Artemis
Artemis
deadcat0224
Artemis
Level 23
God Stats
13W - 13L
1,505 SR
Queue Stats
25W - 33L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BonneAwesome
Hercules
14
6 / 0 / 9
9,770
543
7,193
10,488
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
FlacKii
Sun Wukong
18
9 / 0 / 4
11,543
641
14,492
14,604
7,983
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 3 / 3
10,665
593
12,525
13,486
5,621
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
UbiNaxx
Arachne
16
4 / 1 / 5
10,148
564
7,508
15,192
5,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
Węsier
Neith
15
5 / 2 / 2
9,289
516
7,648
7,438
2,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
DocMoc
Bakasura
12
0 / 9 / 0
7,759
431
6,316
18,698
6,395
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 8 / 1
7,366
409
6,608
16,047
6,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
LarryLoVE
Sylvanus
12
1 / 3 / 2
8,390
466
7,114
13,271
13,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
alterisi
Olorun
14
3 / 6 / 0
8,386
466
8,467
13,144
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
deadcat0224
Artemis
12
1 / 5 / 1
7,471
415
6,194
6,207
1,895
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
31
Kills
6
6
Deaths
31
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
BonneAwesome
Hercules
6
0
9
10.5
L
Bakasura
DocMoc
Bakasura
0
9
0
0
W
Sun Wukong
FlacKii
Sun Wukong
9
0
4
11
L
1
8
1
0.19
W
7
3
3
2.83
L
Sylvanus
LarryLoVE
Sylvanus
1
3
2
0.67
W
Arachne
UbiNaxx
Arachne
4
1
5
6.5
W
Neith
Węsier
Neith
5
2
2
3
L
Olorun
alterisi
Olorun
3
6
0
0.5
L
Artemis
deadcat0224
Artemis
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,366
Damage
34,699
61,208
Taken
67,367
28,828
Mitigated
34,121
23,581
Healing
17,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BonneAwesome
Hercules
7,193
2,549
0
3,362
10,488
7,233
167
2,238
8,200
0
18,482
L
Bakasura
DocMoc
Bakasura
6,316
4,957
0
6,216
18,698
6,395
1,082
1,076
17,622
0
25,106
W
Sun Wukong
FlacKii
Sun Wukong
14,492
2,629
0
6,398
14,604
7,983
48
1,185
13,299
0
79,428
L
6,608
3,556
0
4,429
16,047
6,959
0
2,588
13,459
0
47,650
W
12,525
2,911
0
6,199
13,486
5,621
4,771
6,365
7,093
69,865
0
L
Sylvanus
LarryLoVE
Sylvanus
7,114
1,724
529
3,430
13,271
13,426
0
1,770
11,501
28,800
0
W
Arachne
UbiNaxx
Arachne
7,508
5,176
0
5,933
15,192
5,305
406
3,145
12,047
0
82,641
W
Neith
Węsier
Neith
7,648
3,181
0
1,689
7,438
2,686
3,062
1,840
5,598
0
50,994
L
Olorun
alterisi
Olorun
8,467
3,131
104
2,626
13,144
5,446
1,069
7,091
6,053
42,963
3,752
L
Artemis
deadcat0224
Artemis
6,194
1,942
0
0
6,207
1,895
264
0
6,207
0
30,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,415
Gold Earned
39,372
501
Minions Killed
314
0
Camps Cleared
0
1,715,614
Distance Traveled
1,471,977
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,770
543
29
2
0
414,635
1
L
Bakasura
7,759
431
78
4
0
321,153
2
W
Sun Wukong
11,543
641
137
8
0
356,912
0
L
Arachne
7,366
409
70
4
0
280,430
0
W
Agni
10,665
593
119
7
0
303,690
0
L
Sylvanus
8,390
466
44
2
0
292,062
3
W
Arachne
10,148
564
113
6
0
343,752
0
W
Neith
9,289
516
103
6
0
296,625
0
L
Olorun
8,386
466
69
4
0
283,177
0
L
Artemis
7,471
415
53
3
0
295,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role