Player Matchup

Vamana
Vamana
GodMaster2959
Vamana
Level 8
God Stats
13W - 6L
1,513 SR
Queue Stats
14W - 8L
1,400 Elo+
Party 1
Anhur
Anhur
Lemur37681
Anhur
Level 152
God Stats
3W - 5L
1,424 SR
Queue Stats
54W - 58L
1,501 Elo+
Party 1
Ullr
Ullr
SPARTACUS_jc
Ullr
Level 127
God Stats
327W - 375L
1,506 SR
Queue Stats
343W - 404L
1,441 Elo+
Party 1
Team Averages
Level 96
1,481 SR
1,447 Elo+

VS

Team Averages
Level 24
1,425 SR
1,235 Elo+
Tiamat
Tiamat
Crazyturtle5465
Tiamat
Level 27
God Stats
0W - 3L
1,444 SR
Queue Stats
1W - 6L
1,199 Elo+
Party 2
Jormungandr
Jormungandr
UNSTABL3xpro
Jormungandr
Level 18
God Stats
4W - 4L
1,550 SR
Queue Stats
28W - 35L
1,138 Elo+
Party 2
Chiron
Chiron
brofesser
Chiron
Level 28
God Stats
0W - 1L
1,280 SR
Queue Stats
31W - 42L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 10
9,114
701
8,132
15,592
15,875
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
13
3 / 0 / 11
9,161
705
12,799
9,757
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
7 / 0 / 7
9,787
753
9,167
7,556
3,030
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,852
527
4,139
11,045
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
UNSTABL3xpro
Jormungandr
11
0 / 3 / 1
7,046
542
10,071
12,934
11,185
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chiron
brofesser
Chiron
11
1 / 6 / 0
7,301
562
9,125
11,627
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
14
Kills
1
1
Deaths
14
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
4
1
10
9
W
Anhur
3
0
11
8.5
W
7
0
7
10.5
L
Jormungandr
UNSTABL3xpro
Jormungandr
0
3
1
0.17
L
Chiron
brofesser
Chiron
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,098
Damage
23,335
32,905
Taken
35,606
22,696
Mitigated
18,954
13,564
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,139
429
0
573
11,045
4,779
0
180
10,865
16,504
0
W
8,132
3,715
0
6,233
15,592
15,875
297
7,321
8,271
0
30,933
W
Anhur
12,799
6,610
0
3,048
9,757
3,791
730
4,242
5,515
0
43,680
W
9,167
4,413
0
4,283
7,556
3,030
1,550
3,007
4,549
0
32,554
L
Jormungandr
UNSTABL3xpro
Jormungandr
10,071
1,833
0
2,093
12,934
11,185
0
0
12,934
23,535
0
L
Chiron
brofesser
Chiron
9,125
3,382
589
2,411
11,627
2,990
0
251
11,376
0
28,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,062
Gold Earned
21,199
169
Minions Killed
102
8
Camps Cleared
3
719,306
Distance Traveled
594,303
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,852
527
23
2
1
180,533
5
W
Vamana
9,114
701
48
4
2
266,057
3
W
Anhur
9,161
705
55
4
6
216,108
3
W
Ullr
9,787
753
66
5
0
237,141
3
L
Jormungandr
7,046
542
30
2
0
216,783
4
L
Chiron
7,301
562
49
4
2
196,987
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role