Player Matchup

Anhur
Anhur
HoGSnoG
Anhur
Level 29
God Stats
36W - 70L
1,392 SR
Queue Stats
445W - 566L
1,453 Elo+
Solo
Xing Tian
Xing Tian
Rice3
Xing Tian
Level 28
God Stats
2W - 3L
1,420 SR
Queue Stats
30W - 52L
1,346 Elo+
Solo
Olorun
Olorun
Tutankanara
Olorun
Level 89
God Stats
2W - 4L
1,644 SR
Queue Stats
105W - 155L
1,443 Elo+
Solo
Team Averages
Level 49
1,485 SR
1,414 Elo+

VS

Team Averages
Level 82
1,507 SR
1,407 Elo+
Sylvanus
Sylvanus
DiMated
Sylvanus
Level 125
God Stats
5W - 5L
1,518 SR
Queue Stats
29W - 39L
1,477 Elo+
Solo
Arachne
Arachne
IkerLlama20
Arachne
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,311 Elo+
Solo
Nu Wa
Nu Wa
SaltyFyou
Nu Wa
Level 113
God Stats
5W - 3L
1,504 SR
Queue Stats
466W - 521L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
HoGSnoG
Anhur
16
8 / 2 / 4
11,477
675
11,855
12,595
3,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Rice3
Xing Tian
14
0 / 8 / 12
10,923
643
11,569
22,193
17,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
13
4 / 5 / 4
10,918
642
12,105
12,727
2,799
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DiMated
Sylvanus
16
4 / 3 / 11
12,459
733
12,457
20,611
20,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
IkerLlama20
Arachne
14
2 / 7 / 5
10,796
635
5,712
17,428
6,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
SaltyFyou
Nu Wa
17
9 / 2 / 5
12,661
745
21,793
8,476
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
36
12
Kills
15
15
Deaths
12
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DiMated
Sylvanus
4
3
11
3.17
L
Anhur
HoGSnoG
Anhur
8
2
4
5
W
Arachne
IkerLlama20
Arachne
2
7
5
0.64
L
Xing Tian
Rice3
Xing Tian
0
8
12
0.75
W
Nu Wa
SaltyFyou
Nu Wa
9
2
5
5.75
L
Olorun
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,529
Damage
39,962
47,515
Taken
46,515
23,506
Mitigated
30,533
14,616
Healing
16,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DiMated
Sylvanus
12,457
3,617
1,617
8,317
20,611
20,492
534
11,850
8,761
29,271
0
L
Anhur
HoGSnoG
Anhur
11,855
6,841
595
2,024
12,595
3,091
417
9,169
3,117
0
44,516
W
Arachne
IkerLlama20
Arachne
5,712
3,025
0
4,610
17,428
6,295
45
6,875
10,553
0
25,705
L
Xing Tian
Rice3
Xing Tian
11,569
899
0
5,745
22,193
17,616
0
12,708
8,641
32,921
0
W
Nu Wa
SaltyFyou
Nu Wa
21,793
6,138
112
1,480
8,476
3,746
1,636
5,645
2,831
68,165
0
L
Olorun
12,105
6,135
1,777
4,475
12,727
2,799
0
11,110
1,268
43,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,318
Gold Earned
35,916
211
Minions Killed
171
4
Camps Cleared
8
783,951
Distance Traveled
887,656
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,459
733
35
2
2
266,722
6
L
Anhur
11,477
675
106
6
2
292,805
3
W
Arachne
10,796
635
35
2
5
318,013
5
L
Xing Tian
10,923
643
32
2
0
269,084
3
W
Nu Wa
12,661
745
101
6
1
302,921
1
L
Olorun
10,918
642
73
4
2
222,062
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role