Player Matchup

Chang'e
Chang'e
Bunnymilks4423
Chang'e
Level 86
God Stats
6W - 12L
1,221 SR
Queue Stats
35W - 51L
1,333 Elo+
Solo
Artemis
Artemis
Droelf_Minze51
Artemis
Level 38
God Stats
12W - 5L
1,756 SR
Queue Stats
125W - 89L
1,557 Elo+
Solo
Cerberus
Cerberus
Xx2014xX2014xX
Cerberus
Level 23
God Stats
34W - 28L
1,553 SR
Queue Stats
49W - 54L
1,482 Elo+
Solo
Team Averages
Level 49
1,510 SR
1,457 Elo+

VS

Team Averages
Level 74
1,528 SR
1,457 Elo+
Scylla
Scylla
FranticFox06
Scylla
Level 66
God Stats
7W - 10L
1,504 SR
Queue Stats
147W - 180L
1,461 Elo+
Solo
Charybdis
Charybdis
SaviInGame
Charybdis
Level 68
God Stats
16W - 16L
1,512 SR
Queue Stats
79W - 111L
1,414 Elo+
Solo
Guan Yu
Guan Yu
Woodyfer99
Guan Yu
Level 87
God Stats
27W - 26L
1,568 SR
Queue Stats
538W - 456L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 11
8,009
801
9,500
9,174
2,423
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
9 / 1 / 6
8,461
846
10,038
5,946
1,988
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
11
2 / 0 / 11
7,836
784
6,389
7,589
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
1 / 5 / 1
6,613
661
4,162
8,161
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charybdis
SaviInGame
Charybdis
8
0 / 6 / 2
5,856
586
6,072
9,074
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
Woodyfer99
Guan Yu
9
1 / 5 / 1
6,065
607
3,203
12,251
12,418
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
16
Kills
2
2
Deaths
16
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
1
11
10.5
W
9
1
6
12
L
Scylla
1
5
1
0.3
L
Charybdis
SaviInGame
Charybdis
0
6
2
0.17
L
Guan Yu
Woodyfer99
Guan Yu
1
5
1
0.3
W
Cerberus
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,927
Damage
13,437
22,709
Taken
29,486
8,549
Mitigated
18,099
9,905
Healing
3,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,500
1,800
1,088
3,436
9,174
2,423
534
1,829
7,251
19,458
0
W
10,038
4,689
0
1,957
5,946
1,988
868
1,857
3,903
0
32,155
L
Scylla
4,162
397
0
885
8,161
2,473
0
4,739
3,422
22,989
0
L
Charybdis
SaviInGame
Charybdis
6,072
3,493
0
562
9,074
3,208
0
5,145
3,929
0
14,046
L
Guan Yu
Woodyfer99
Guan Yu
3,203
147
894
1,298
12,251
12,418
0
6,389
5,862
0
11,438
W
Cerberus
6,389
26
449
2,975
7,589
4,138
499
428
7,097
17,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,306
Gold Earned
18,534
112
Minions Killed
95
5
Camps Cleared
2
542,765
Distance Traveled
533,475
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,009
801
25
3
0
172,807
0
W
Artemis
8,461
846
63
6
4
169,974
3
L
Scylla
6,613
661
61
6
1
184,870
4
L
Charybdis
5,856
586
17
2
1
158,667
2
L
Guan Yu
6,065
607
17
2
0
189,938
0
W
Cerberus
7,836
784
24
2
1
199,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role