Player Matchup

Fafnir
Fafnir
DilboBaggins0408
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 23L
1,293 Elo+
Party 2
Tiamat
Tiamat
Farrahfarrah
Tiamat
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,119 Elo+
Party 3
Ra
Ra
Legacy722
Ra
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,421 Elo+
Party 2
He Bo
He Bo
TMdaddy6969
He Bo
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,314 Elo+
Party 2
Chiron
Chiron
smartbean
Chiron
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,119 Elo+
Party 3
Team Averages
Level 80
1,500 SR
1,253 Elo+

VS

Team Averages
Level 97
1,591 SR
1,487 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Little_Hitsugaya
Janus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 77L
1,487 Elo+
Party 1
Ah Puch
Ah Puch
Mandalore541
Ah Puch
Level 16
God Stats
1W - 0L
1,935 SR
Queue Stats
10W - 5L
1,577 Elo+
Party 1
Cthulhu
Cthulhu
Santiago139
Cthulhu
Level 89
God Stats
3W - 0L
1,769 SR
Queue Stats
118W - 130L
1,418 Elo+
Solo
Guan Yu
Guan Yu
The-Roger-Dodger
Guan Yu
Level 127
God Stats
1W - 1L
1,253 SR
Queue Stats
53W - 54L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 11
11,037
690
10,581
24,665
34,448
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
15
0 / 7 / 9
9,167
573
7,310
12,479
6,339
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
10 / 4 / 4
13,428
839
21,182
19,334
8,939
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 11 / 7
9,153
572
10,811
18,236
6,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chiron
smartbean
Chiron
18
3 / 8 / 7
10,617
664
13,048
19,701
8,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
7 / 2 / 18
12,936
809
13,717
10,084
4,109
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
5 / 5 / 17
11,679
730
16,239
14,138
5,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Mandalore541
Ah Puch
20
15 / 2 / 15
14,312
895
32,038
9,442
4,353
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
Santiago139
Cthulhu
19
5 / 4 / 21
11,917
745
20,537
22,304
22,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 5 / 23
11,010
688
8,274
27,089
29,512
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
128
18
Kills
34
34
Deaths
18
38
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
7
2
18
8
L
4
4
11
2.38
L
Tiamat
0
7
9
0.64
L
10
4
4
3
W
5
5
17
2.7
W
Ah Puch
Mandalore541
Ah Puch
15
2
15
11.25
W
Cthulhu
Santiago139
Cthulhu
5
4
21
3.88
L
1
11
7
0.41
W
2
5
23
2.7
L
Chiron
smartbean
Chiron
3
8
7
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,932
Damage
90,805
94,415
Taken
83,057
64,658
Mitigated
66,266
38,430
Healing
42,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,717
8,189
4,483
2,765
10,084
4,109
3,919
8,020
2,064
0
30,590
L
10,581
5,047
1,044
3,702
24,665
34,448
0
15,784
8,083
15,179
0
L
Tiamat
7,310
1,063
726
797
12,479
6,339
0
8,967
3,283
15,706
0
L
21,182
3,135
9,989
10,081
19,334
8,939
0
13,388
5,711
64,366
0
W
16,239
1,347
1,378
2,339
14,138
5,519
1,067
10,411
3,727
30,075
0
W
Ah Puch
Mandalore541
Ah Puch
32,038
1,764
619
2,101
9,442
4,353
831
5,525
3,917
71,891
0
W
Cthulhu
Santiago139
Cthulhu
20,537
930
3,140
5,987
22,304
22,773
326
9,183
13,121
36,794
0
L
10,811
923
1,288
2,268
18,236
6,718
0
14,087
3,891
18,551
0
W
8,274
1,535
8,730
11,249
27,089
29,512
324
16,745
10,344
0
11,411
L
Chiron
smartbean
Chiron
13,048
5,337
2,906
5,629
19,701
8,214
0
14,688
4,633
0
30,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,402
Gold Earned
61,854
167
Minions Killed
184
0
Camps Cleared
0
1,295,242
Distance Traveled
1,522,217
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,936
809
32
2
0
292,202
1
L
Fafnir
11,037
690
6
0
0
271,175
0
L
Tiamat
9,167
573
21
1
0
254,720
0
L
Ra
13,428
839
90
6
0
281,624
0
W
Janus
11,679
730
36
2
0
287,329
1
W
Ah Puch
14,312
895
75
5
0
278,867
0
W
Cthulhu
11,917
745
38
2
0
332,475
1
L
He Bo
9,153
572
15
1
0
232,146
0
W
Guan Yu
11,010
688
3
0
0
331,344
0
L
Chiron
10,617
664
35
2
0
255,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role