Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Nubface
Neith
Level 102
God Stats
4W - 1L
1,488 SR
Queue Stats
39W - 61L
1,290 Elo+
Party 1
Cerberus
Cerberus
TENGRETI
Cerberus
Level 156
God Stats
12W - 10L
1,521 SR
Queue Stats
387W - 442L
1,480 Elo+
Solo
Raijin
Raijin
XZmaster
Raijin
Level 148
God Stats
1W - 4L
1,236 SR
Queue Stats
16W - 22L
1,279 Elo+
Party 1
Horus
Horus
Пэльмэнь
Horus
Level 84
God Stats
13W - 7L
1,583 SR
Queue Stats
406W - 438L
1,479 Elo+
Solo
Team Averages
Level 114
1,466 SR
1,405 Elo+

VS

Team Averages
Level 112
1,478 SR
1,461 Elo+
Tyr
Tyr
 
Tyr
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Anathk
Hera
Level 157
God Stats
19W - 20L
1,622 SR
Queue Stats
454W - 491L
1,472 Elo+
Solo
Ymir
Ymir
BoOokWAR
Ymir
Level 64
God Stats
0W - 2L
1,267 SR
Queue Stats
298W - 325L
1,424 Elo+
Solo
Susano
Susano
SpiiiKyy
Susano
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 88L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
6
5 / 0 / 0
4,174
835
2,044
2,274
529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Nubface
Neith
5
0 / 0 / 1
3,256
651
939
1,826
544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
TENGRETI
Cerberus
4
0 / 1 / 1
3,155
631
779
2,143
696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
XZmaster
Raijin
5
0 / 0 / 2
3,453
691
2,044
2,491
604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 1 / 1
3,969
794
1,843
2,468
1,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 2 / 1
3,606
721
785
3,358
1,202
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
 
Kukulkan
6
0 / 1 / 1
3,297
659
1,600
826
182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hera
Anathk
Hera
5
0 / 1 / 0
3,103
621
1,548
3,069
798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
5
1 / 0 / 0
3,368
674
568
2,752
737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
SpiiiKyy
Susano
2
0 / 2 / 0
2,632
526
265
1,682
339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
6
Kills
1
2
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
0
5
L
Tyr
 
Tyr
0
2
1
0.25
L
Kukulkan
 
Kukulkan
0
1
1
0.5
L
Hera
Anathk
Hera
0
1
0
0
L
Ymir
1
0
0
1
W
Neith
Nubface
Neith
0
0
1
0.5
L
Susano
SpiiiKyy
Susano
0
2
0
0
W
Cerberus
TENGRETI
Cerberus
0
1
1
0.5
W
Raijin
XZmaster
Raijin
0
0
2
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,649
Damage
4,766
11,202
Taken
11,687
3,653
Mitigated
3,258
4,071
Healing
2,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,044
959
0
770
2,274
529
330
155
2,101
0
13,705
L
Tyr
 
Tyr
785
74
0
757
3,358
1,202
0
0
3,162
0
12,880
L
Kukulkan
 
Kukulkan
1,600
78
0
0
826
182
0
157
669
14,448
0
L
Hera
Anathk
Hera
1,548
241
0
880
3,069
798
0
1,850
1,025
9,915
0
L
Ymir
568
252
221
838
2,752
737
0
622
2,130
4,808
0
W
Neith
Nubface
Neith
939
310
0
878
1,826
544
0
954
728
0
14,763
L
Susano
SpiiiKyy
Susano
265
0
0
302
1,682
339
0
0
1,682
0
3,032
W
Cerberus
TENGRETI
Cerberus
779
54
0
622
2,143
696
0
899
1,108
5,497
0
W
Raijin
XZmaster
Raijin
2,044
470
0
750
2,491
604
472
1,238
1,081
10,765
0
W
1,843
776
43
1,008
2,468
1,280
0
0
2,468
1,235
11,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,007
Gold Earned
16,006
142
Minions Killed
113
0
Camps Cleared
0
479,676
Distance Traveled
399,114
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,174
835
32
6
0
107,332
0
L
Tyr
3,606
721
34
7
0
86,522
0
L
Kukulkan
3,297
659
37
7
0
86,740
1
L
Hera
3,103
621
22
4
0
82,665
0
L
Ymir
3,368
674
12
2
0
91,178
0
W
Neith
3,256
651
32
6
0
94,607
1
L
Susano
2,632
526
8
2
0
52,009
0
W
Cerberus
3,155
631
21
4
0
99,069
3
W
Raijin
3,453
691
19
4
0
86,846
1
W
Horus
3,969
794
38
8
0
91,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role