Player Matchup

Chaac
Chaac
KING_2REAL_713
Chaac
Level 137
God Stats
88W - 105L
1,469 SR
Queue Stats
434W - 503L
1,431 Elo+
Solo
Zhong Kui
Zhong Kui
SPARK KOMPANY
Zhong Kui
Level 119
God Stats
0W - 3L
1,376 SR
Queue Stats
217W - 274L
1,410 Elo+
Party 2
Izanami
Izanami
fragma68
Izanami
Level 159
God Stats
2W - 4L
1,571 SR
Queue Stats
351W - 460L
1,432 Elo+
Party 2
Team Averages
Level 138
1,472 SR
1,424 Elo+

VS

Team Averages
Level 80
1,493 SR
1,440 Elo+
Freya
Freya
RoomTemplQ
Freya
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
Touch_of_Gray99
Gilgamesh
Level 104
God Stats
5W - 8L
1,480 SR
Queue Stats
11W - 19L
1,372 Elo+
Party 1
Chaac
Chaac
TurntTurnip
Chaac
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 28L
1,382 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,935
578
8,204
10,872
8,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
SPARK KOMPANY
Zhong Kui
11
1 / 6 / 1
7,501
625
6,963
11,834
7,154
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
fragma68
Izanami
12
1 / 1 / 1
7,585
632
8,526
8,651
3,151
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
14
7 / 2 / 4
9,209
767
17,776
14,933
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
Touch_of_Gray99
Gilgamesh
12
2 / 0 / 7
8,829
736
4,347
8,545
4,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 0 / 9
8,949
746
5,345
8,685
6,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
2
Kills
11
11
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Freya
7
2
4
4.5
L
Zhong Kui
SPARK KOMPANY
Zhong Kui
1
6
1
0.25
W
Gilgamesh
Touch_of_Gray99
Gilgamesh
2
0
7
5.5
W
2
0
9
6.5
L
Izanami
fragma68
Izanami
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,693
Damage
27,468
31,357
Taken
32,163
19,066
Mitigated
16,273
5,083
Healing
16,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,204
253
0
2,484
10,872
8,761
0
6,131
4,516
0
16,511
W
Freya
17,776
5,521
0
6,147
14,933
5,109
0
4,031
10,544
52,999
0
L
Zhong Kui
SPARK KOMPANY
Zhong Kui
6,963
290
0
1,952
11,834
7,154
0
6,681
4,775
21,768
0
W
Gilgamesh
Touch_of_Gray99
Gilgamesh
4,347
892
0
4,516
8,545
4,262
158
1,901
6,362
0
18,908
W
5,345
96
0
5,737
8,685
6,902
55
1,959
6,554
0
23,656
L
Izanami
fragma68
Izanami
8,526
4,033
0
647
8,651
3,151
0
4,537
3,866
0
33,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,021
Gold Earned
26,987
118
Minions Killed
151
4
Camps Cleared
8
637,193
Distance Traveled
736,437
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,935
578
14
1
0
218,751
3
W
Freya
9,209
767
79
7
7
208,130
1
L
Zhong Kui
7,501
625
42
4
2
196,707
1
W
Gilgamesh
8,829
736
24
2
1
254,805
0
W
Chaac
8,949
746
48
4
0
273,502
0
L
Izanami
7,585
632
62
5
2
221,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role