Player Matchup

Hou Yi
Hou Yi
Ahmedzxd988
Hou Yi
Level 67
God Stats
18W - 34L
1,307 SR
Queue Stats
318W - 401L
1,421 Elo+
Party 1
Ao Kuang
Ao Kuang
KRMLl--
Ao Kuang
Level 79
God Stats
42W - 46L
1,504 SR
Queue Stats
453W - 533L
1,412 Elo+
Party 1
Chaac
Chaac
Slayerz_NZ
Chaac
Level 81
God Stats
12W - 7L
1,626 SR
Queue Stats
221W - 230L
1,404 Elo+
Solo
Bellona
Bellona
squirreljizz69
Bellona
Level 101
God Stats
178W - 180L
1,518 SR
Queue Stats
216W - 230L
1,438 Elo+
Solo
Chang'e
Chang'e
vReeX-2
Chang'e
Level 40
God Stats
11W - 22L
1,262 SR
Queue Stats
191W - 248L
1,408 Elo+
Party 1
Team Averages
Level 74
1,443 SR
1,416 Elo+

VS

Team Averages
Level 113
1,447 SR
1,441 Elo+
Hercules
Hercules
DivSOVEREIGN
Hercules
Level 135
God Stats
1W - 1L
1,286 SR
Queue Stats
308W - 294L
1,486 Elo+
Party 3
Sol
Sol
Mr_BloodyBubbles
Sol
Level 40
God Stats
69W - 65L
1,483 SR
Queue Stats
83W - 83L
1,408 Elo+
Party 2
Kali
Kali
SDSOVEREIGN
Kali
Level 154
God Stats
21W - 18L
1,539 SR
Queue Stats
338W - 332L
1,443 Elo+
Party 3
Ah Puch
Ah Puch
Sphynx Wise
Ah Puch
Level 147
God Stats
3W - 0L
1,655 SR
Queue Stats
238W - 265L
1,426 Elo+
Solo
Sobek
Sobek
TheRitterz
Sobek
Level 89
God Stats
8W - 6L
1,271 SR
Queue Stats
325W - 314L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
7
0 / 1 / 0
3,873
484
2,519
2,869
706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
KRMLl--
Ao Kuang
7
0 / 4 / 0
4,136
517
1,728
5,908
1,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Chaac
7
0 / 1 / 0
4,054
507
2,817
6,113
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 0 / 0
3,236
405
230
1,296
553
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
vReeX-2
Chang'e
7
0 / 2 / 0
4,205
526
553
5,620
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DivSOVEREIGN
Hercules
9
4 / 0 / 0
5,533
692
2,378
2,228
1,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 0 / 2
4,359
545
2,561
3,438
535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 0 / 3
4,890
611
1,584
4,210
1,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Sphynx Wise
Ah Puch
9
2 / 0 / 1
5,212
652
4,080
3,361
1,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
7
2 / 0 / 0
4,664
583
1,568
6,173
2,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
14
0
Kills
8
8
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
1
0
0
W
Hercules
DivSOVEREIGN
Hercules
4
0
0
4
L
Ao Kuang
KRMLl--
Ao Kuang
0
4
0
0
W
0
0
2
1
W
0
0
3
1.5
L
Chaac
0
1
0
0
W
Ah Puch
Sphynx Wise
Ah Puch
2
0
1
2.5
W
Sobek
2
0
0
2
L
0
0
0
0
L
Chang'e
vReeX-2
Chang'e
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,847
Damage
12,171
21,806
Taken
19,410
6,970
Mitigated
7,017
7,547
Healing
11,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
2,519
1,739
0
968
2,869
706
0
1,434
1,435
0
15,499
W
Hercules
DivSOVEREIGN
Hercules
2,378
834
0
1,025
2,228
1,322
0
301
1,927
0
20,423
L
Ao Kuang
KRMLl--
Ao Kuang
1,728
687
0
679
5,908
1,475
0
980
4,724
17,999
0
W
2,561
1,058
0
2,328
3,438
535
160
0
3,438
23,710
0
W
1,584
803
0
1,831
4,210
1,170
0
722
3,488
0
19,481
L
Chaac
2,817
225
153
2,904
6,113
2,670
0
2,695
3,418
0
19,026
W
Ah Puch
Sphynx Wise
Ah Puch
4,080
335
0
2,349
3,361
1,079
0
1,258
2,103
23,275
0
W
Sobek
1,568
221
210
3,388
6,173
2,911
0
0
6,173
9,405
0
L
230
100
0
463
1,296
553
0
0
1,239
0
1,791
L
Chang'e
vReeX-2
Chang'e
553
0
0
2,380
5,620
1,566
0
2,756
2,559
15,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,504
Gold Earned
24,658
165
Minions Killed
217
0
Camps Cleared
0
608,476
Distance Traveled
739,800
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
3,873
484
33
4
0
133,392
1
W
Hercules
5,533
692
49
6
0
149,597
2
L
Ao Kuang
4,136
517
41
5
0
144,092
1
W
Sol
4,359
545
45
6
0
138,566
0
W
Kali
4,890
611
51
6
0
152,958
0
L
Chaac
4,054
507
27
3
0
163,000
2
W
Ah Puch
5,212
652
52
7
0
142,052
4
W
Sobek
4,664
583
20
3
0
156,627
4
L
Bellona
3,236
405
9
1
0
27,306
0
L
Chang'e
4,205
526
55
7
0
140,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role