Player Matchup

Bakasura
Bakasura
Rocco doggy
Bakasura
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Sol
Sol
SirDerek69
Sol
Level 111
God Stats
8W - 12L
1,260 SR
Queue Stats
141W - 224L
1,231 Elo+
Party 1
Charybdis
Charybdis
carloscorrupted
Charybdis
Level 106
God Stats
0W - 3L
1,330 SR
Queue Stats
160W - 230L
1,242 Elo+
Party 1
Team Averages
Level 77
1,363 SR
1,324 Elo+

VS

Team Averages
Level 103
1,360 SR
1,302 Elo+
Neith
Neith
HaHaNdN
Neith
Level 28
God Stats
58W - 125L
1,259 SR
Queue Stats
63W - 142L
1,103 Elo+
Solo
Merlin
Merlin
SNELL_33
Merlin
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
155W - 203L
1,462 Elo+
Solo
Fenrir
Fenrir
shinbushi
Fenrir
Level 160
God Stats
1W - 1L
1,319 SR
Queue Stats
94W - 120L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Rocco doggy
Bakasura
9
0 / 8 / 2
6,236
567
597
10,011
3,689
12
2 / 3 / 1
7,542
686
7,515
8,451
2,487
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
carloscorrupted
Charybdis
11
3 / 2 / 1
7,510
683
3,150
6,586
2,276
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
HaHaNdN
Neith
11
3 / 2 / 5
7,583
689
2,052
5,730
1,903
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
SNELL_33
Merlin
13
3 / 1 / 9
8,124
739
10,506
6,327
2,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
shinbushi
Fenrir
13
7 / 2 / 3
8,117
738
7,269
7,248
4,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
5
Kills
13
13
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
HaHaNdN
Neith
3
2
5
2.75
L
Bakasura
Rocco doggy
Bakasura
0
8
2
0.13
W
Merlin
SNELL_33
Merlin
3
1
9
7.5
L
2
3
1
0.83
L
Charybdis
carloscorrupted
Charybdis
3
2
1
1.75
W
Fenrir
shinbushi
Fenrir
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,262
Damage
19,827
25,048
Taken
19,305
8,452
Mitigated
8,824
5,174
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
HaHaNdN
Neith
2,052
847
426
1,734
5,730
1,903
682
3,274
2,146
0
11,425
L
Bakasura
Rocco doggy
Bakasura
597
71
0
758
10,011
3,689
0
4,090
5,690
0
5,576
W
Merlin
SNELL_33
Merlin
10,506
1,045
254
1,873
6,327
2,279
342
1,738
4,379
37,122
0
L
7,515
358
88
3,328
8,451
2,487
0
3,486
4,814
30,114
0
L
Charybdis
carloscorrupted
Charybdis
3,150
854
0
1,000
6,586
2,276
0
3,897
2,519
0
12,750
W
Fenrir
shinbushi
Fenrir
7,269
992
0
1,934
7,248
4,642
329
1,994
5,040
0
15,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,288
Gold Earned
23,824
108
Minions Killed
116
5
Camps Cleared
4
530,610
Distance Traveled
547,816
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,583
689
24
2
1
174,521
4
L
Bakasura
6,236
567
20
2
2
154,904
2
W
Merlin
8,124
739
60
5
0
181,129
1
L
Sol
7,542
686
66
6
2
193,106
1
L
Charybdis
7,510
683
22
2
1
182,600
1
W
Fenrir
8,117
738
32
3
3
192,166
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role