Player Matchup

Da Ji
Da Ji
ChaosCowww
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Thanatos
Thanatos
Inceran
Thanatos
Level 21
God Stats
9W - 11L
1,445 SR
Queue Stats
16W - 24L
1,304 Elo+
Solo
Ra
Ra
PabloEskobear
Ra
Level 28
God Stats
2W - 3L
1,527 SR
Queue Stats
54W - 50L
1,546 Elo+
Solo
Artemis
Artemis
ProjectLoser
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
TroMpeT1307
Ymir
Level 25
God Stats
0W - 2L
1,278 SR
Queue Stats
3W - 5L
1,394 Elo+
Solo
Team Averages
Level 15
1,450 SR
1,449 Elo+

VS

Team Averages
Level 22
1,507 SR
1,233 Elo+
Cthulhu
Cthulhu
Ruulex
Cthulhu
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 72L
1,066 Elo+
Party 1
Ravana
Ravana
Salex909
Ravana
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 66L
1,066 Elo+
Party 1
Neith
Neith
TharaKaLK
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,102 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDivineMurloc
Sun Wukong
Level 24
God Stats
5W - 3L
1,534 SR
Queue Stats
9W - 10L
1,275 Elo+
Solo
Chronos
Chronos
Trocarici
Chronos
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
49W - 22L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
9
0 / 6 / 3
5,815
415
3,350
9,736
3,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
Inceran
Thanatos
11
3 / 8 / 1
7,062
504
3,885
10,537
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
6 / 5 / 1
7,211
515
7,427
8,134
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
ProjectLoser
Artemis
7
0 / 5 / 1
5,310
379
5,146
5,509
1,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 5 / 6
6,442
460
4,283
13,779
10,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ruulex
Cthulhu
11
4 / 2 / 8
7,097
507
4,012
8,707
4,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
Salex909
Ravana
11
0 / 2 / 8
6,741
482
2,804
5,310
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
TharaKaLK
Neith
11
2 / 3 / 6
7,025
502
3,255
5,828
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
TheDivineMurloc
Sun Wukong
13
6 / 1 / 12
8,275
591
6,793
10,847
6,120
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Chronos
Trocarici
Chronos
16
16 / 1 / 3
10,549
754
17,646
8,412
3,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
65
9
Kills
28
29
Deaths
9
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
6
3
0.25
L
Thanatos
Inceran
Thanatos
3
8
1
0.44
L
6
5
1
1.3
L
Artemis
ProjectLoser
Artemis
0
5
1
0.1
W
Cthulhu
Ruulex
Cthulhu
4
2
8
4
W
Ravana
Salex909
Ravana
0
2
8
2
W
Neith
TharaKaLK
Neith
2
3
6
1.67
W
Sun Wukong
TheDivineMurloc
Sun Wukong
6
1
12
12
L
0
5
6
0.6
W
Chronos
Trocarici
Chronos
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,091
Damage
34,510
47,695
Taken
39,104
22,313
Mitigated
18,205
11,302
Healing
10,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,350
1,087
0
2,250
9,736
3,026
0
1,574
8,033
0
26,992
L
Thanatos
Inceran
Thanatos
3,885
1,791
0
4,028
10,537
3,532
0
3,663
6,835
0
33,817
L
7,427
1,408
1,515
1,300
8,134
3,119
0
5,983
2,114
37,701
0
L
Artemis
ProjectLoser
Artemis
5,146
3,140
0
314
5,509
1,790
0
3,736
1,733
0
14,385
W
Cthulhu
Ruulex
Cthulhu
4,012
420
181
2,687
8,707
4,668
100
3,451
4,900
18,348
0
W
Ravana
Salex909
Ravana
2,804
391
0
1,744
5,310
1,902
192
1,432
3,856
0
21,050
W
Neith
TharaKaLK
Neith
3,255
1,960
0
735
5,828
2,362
311
1,850
3,912
0
33,626
W
Sun Wukong
TheDivineMurloc
Sun Wukong
6,793
1,055
0
3,700
10,847
6,120
1,211
1,985
8,788
0
31,228
L
4,283
501
0
1,895
13,779
10,846
0
5,951
7,322
20,320
0
W
Chronos
Trocarici
Chronos
17,646
8,868
0
1,470
8,412
3,153
4,022
2,292
5,938
86,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,840
Gold Earned
39,687
257
Minions Killed
327
0
Camps Cleared
0
1,223,971
Distance Traveled
1,305,967
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,815
415
44
3
0
232,482
3
L
Thanatos
7,062
504
78
6
0
259,839
1
L
Ra
7,211
515
71
5
0
259,143
4
L
Artemis
5,310
379
28
2
0
216,689
4
W
Cthulhu
7,097
507
31
2
0
231,596
2
W
Ravana
6,741
482
51
4
0
315,088
0
W
Neith
7,025
502
54
4
0
256,182
0
W
Sun Wukong
8,275
591
53
4
0
228,812
3
L
Ymir
6,442
460
36
3
0
255,818
3
W
Chronos
10,549
754
138
10
0
274,289
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role