Player Matchup

Hercules
Hercules
Curlyfrysamurai
Hercules
Level 26
God Stats
2W - 2L
1,800 SR
Queue Stats
54W - 84L
1,344 Elo+
Party 1
Nu Wa
Nu Wa
EndeavorsFlame
Nu Wa
Level 84
God Stats
8W - 7L
1,566 SR
Queue Stats
94W - 152L
1,357 Elo+
Party 1
Cthulhu
Cthulhu
swerveblack2003
Cthulhu
Level 18
God Stats
0W - 4L
1,200 SR
Queue Stats
29W - 44L
1,351 Elo+
Party 1
Team Averages
Level 43
1,522 SR
1,351 Elo+

VS

Team Averages
Level 74
1,390 SR
1,432 Elo+
Ganesha
Ganesha
HeLiam7
Ganesha
Level 92
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 27L
1,471 Elo+
Party 2
Ah Puch
Ah Puch
YumStaleBread
Ah Puch
Level 15
God Stats
1W - 1L
1,484 SR
Queue Stats
17W - 10L
1,424 Elo+
Party 2
Cupid
Cupid
xarliealb
Cupid
Level 116
God Stats
9W - 13L
1,186 SR
Queue Stats
290W - 520L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
11
2 / 1 / 0
6,913
628
4,802
14,960
7,903
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
0 / 4 / 0
6,186
562
4,498
6,696
1,836
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 2
6,492
590
5,101
13,164
6,179
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HeLiam7
Ganesha
12
1 / 0 / 8
8,275
752
7,157
7,752
8,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
12
2 / 0 / 8
8,008
728
12,971
4,408
1,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
xarliealb
Cupid
12
7 / 2 / 2
8,412
765
8,290
8,455
3,379
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
10
10
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hercules
2
1
0
2
L
0
4
0
0
W
Ganesha
HeLiam7
Ganesha
1
0
8
5
W
Ah Puch
2
0
8
6
L
0
5
2
0.2
W
Cupid
xarliealb
Cupid
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,401
Damage
28,418
34,820
Taken
20,615
15,918
Mitigated
13,280
10,978
Healing
10,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
4,802
895
433
6,771
14,960
7,903
0
9,141
5,819
0
12,372
L
4,498
899
0
689
6,696
1,836
0
4,572
2,124
18,030
0
W
Ganesha
HeLiam7
Ganesha
7,157
768
88
4,864
7,752
8,058
0
3,655
4,097
26,990
0
W
Ah Puch
12,971
684
0
912
4,408
1,843
0
2,494
1,914
35,100
0
L
5,101
393
464
2,621
13,164
6,179
0
6,475
6,689
15,816
0
W
Cupid
xarliealb
Cupid
8,290
4,000
354
4,352
8,455
3,379
930
3,993
4,462
0
30,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,591
Gold Earned
24,695
83
Minions Killed
135
2
Camps Cleared
6
590,197
Distance Traveled
622,192
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,913
628
16
1
1
218,343
3
L
Nu Wa
6,186
562
42
4
1
181,161
0
W
Ganesha
8,275
752
0
0
0
214,365
0
W
Ah Puch
8,008
728
72
7
1
199,165
1
L
Cthulhu
6,492
590
25
2
0
190,693
2
W
Cupid
8,412
765
63
6
5
208,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role