Player Matchup

Horus
Horus
Buobuoo
Horus
Level 77
God Stats
11W - 12L
1,561 SR
Queue Stats
115W - 124L
1,413 Elo+
Party 1
Anhur
Anhur
EMPing u
Anhur
Level 17
God Stats
8W - 5L
1,634 SR
Queue Stats
60W - 44L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
JusstGrizzy
Sun Wukong
Level 66
God Stats
3W - 2L
1,631 SR
Queue Stats
102W - 105L
1,432 Elo+
Party 1
Team Averages
Level 53
1,609 SR
1,424 Elo+

VS

Team Averages
Level 55
1,560 SR
1,369 Elo+
King Arthur
King Arthur
CJX21751
King Arthur
Level 7
God Stats
2W - 1L
1,403 SR
Queue Stats
4W - 7L
1,251 Elo+
Party 2
Fenrir
Fenrir
OGMF Swagger
Fenrir
Level 78
God Stats
4W - 1L
1,690 SR
Queue Stats
247W - 253L
1,411 Elo+
Party 2
Vulcan
Vulcan
ObamaTookMyDog2
Vulcan
Level 81
God Stats
4W - 0L
1,589 SR
Queue Stats
128W - 142L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Buobuoo
Horus
18
9 / 11 / 10
15,690
747
14,719
26,248
13,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
EMPing u
Anhur
17
9 / 9 / 9
14,233
678
15,334
22,200
9,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
JusstGrizzy
Sun Wukong
17
4 / 9 / 13
13,745
655
12,369
24,730
15,854
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CJX21751
King Arthur
13
0 / 11 / 11
12,300
586
6,055
16,512
12,874
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Fenrir
20
15 / 5 / 9
16,998
809
19,086
21,746
16,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

20
14 / 6 / 12
17,126
816
29,936
14,526
4,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
61
22
Kills
29
29
Deaths
22
32
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Horus
Buobuoo
Horus
9
11
10
1.27
W
King Arthur
CJX21751
King Arthur
0
11
11
0.5
L
Anhur
EMPing u
Anhur
9
9
9
1.5
L
Sun Wukong
JusstGrizzy
Sun Wukong
4
9
13
1.17
W
Fenrir
15
5
9
3.9
W
14
6
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,422
Damage
55,077
73,178
Taken
52,784
38,559
Mitigated
33,678
17,009
Healing
8,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Buobuoo
Horus
14,719
7,241
3,839
6,806
26,248
13,425
552
11,916
13,094
0
40,783
W
King Arthur
CJX21751
King Arthur
6,055
936
0
401
16,512
12,874
557
0
16,512
0
12,990
L
Anhur
EMPing u
Anhur
15,334
6,438
158
2,235
22,200
9,280
385
8,797
12,824
0
43,858
L
Sun Wukong
JusstGrizzy
Sun Wukong
12,369
3,596
74
3,897
24,730
15,854
506
9,317
14,811
0
57,136
W
Fenrir
19,086
4,327
0
5,197
21,746
16,316
1,693
587
20,818
0
45,592
W
29,936
10,184
0
2,952
14,526
4,488
648
0
14,526
94,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,668
Gold Earned
46,424
214
Minions Killed
191
11
Camps Cleared
6
978,995
Distance Traveled
1,012,712
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
15,690
747
39
2
1
301,011
1
W
King Arthur
12,300
586
20
1
0
271,198
2
L
Anhur
14,233
678
89
4
1
338,026
1
L
Sun Wukong
13,745
655
86
4
9
339,958
3
W
Fenrir
16,998
809
56
3
3
375,127
0
W
Vulcan
17,126
816
115
5
3
366,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role