Player Matchup

Bellona
Bellona
Breufe
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Raijin
Raijin
Dedigumi
Raijin
Level 15
God Stats
3W - 7L
1,426 SR
Queue Stats
40W - 65L
1,228 Elo+
Party 2
Geb
Geb
LightPants85136
Geb
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Mulan
Mulan
MirrGeez11
Mulan
Level 13
God Stats
1W - 5L
1,243 SR
Queue Stats
34W - 51L
1,150 Elo+
Party 2
Tsukuyomi
Tsukuyomi
greco044
Tsukuyomi
Level 29
God Stats
43W - 46L
1,540 SR
Queue Stats
83W - 85L
1,431 Elo+
Solo
Team Averages
Level 12
1,442 SR
1,362 Elo+

VS

Team Averages
Level 23
1,589 SR
1,355 Elo+
Neith
Neith
JhonzinhoKamui
Neith
Level 16
God Stats
2W - 0L
1,716 SR
Queue Stats
7W - 10L
1,233 Elo+
Party 1
Cthulhu
Cthulhu
MarkBeams
Cthulhu
Level 10
God Stats
1W - 0L
1,616 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Olorun
Olorun
Ponloo_
Olorun
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,233 Elo+
Party 1
Chaac
Chaac
TheValles100
Chaac
Level 66
God Stats
23W - 20L
1,614 SR
Queue Stats
198W - 176L
1,579 Elo+
Party 3
Nemesis
Nemesis
Veybrik
Nemesis
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Breufe
Bellona
14
4 / 9 / 7
9,157
398
9,913
21,077
15,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Dedigumi
Raijin
13
0 / 9 / 6
8,460
368
6,398
14,246
4,424
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

7
0 / 12 / 0
6,819
296
1,472
17,556
11,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
16
7 / 11 / 3
11,211
487
14,020
19,112
5,527
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tsukuyomi
greco044
Tsukuyomi
16
7 / 6 / 2
10,551
459
17,537
15,714
6,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 16
10,487
456
9,391
14,941
5,256
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
MarkBeams
Cthulhu
16
9 / 3 / 8
11,235
488
12,248
19,278
12,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
Ponloo_
Olorun
16
3 / 6 / 7
11,089
482
10,378
13,151
4,923
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
22 / 0 / 5
15,178
660
22,773
21,702
29,486
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Veybrik
Nemesis
19
11 / 4 / 12
13,049
567
12,767
15,671
6,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
94
18
Kills
46
47
Deaths
18
18
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Bellona
Breufe
Bellona
4
9
7
0.83
L
Raijin
Dedigumi
Raijin
0
9
6
0.33
W
1
5
16
1.8
L
0
12
0
0
W
Cthulhu
MarkBeams
Cthulhu
9
3
8
4.33
L
Mulan
7
11
3
0.77
W
Olorun
Ponloo_
Olorun
3
6
7
1.08
W
22
0
5
24.5
W
Nemesis
Veybrik
Nemesis
11
4
12
4.25
L
Tsukuyomi
greco044
Tsukuyomi
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,340
Damage
67,557
87,705
Taken
84,743
43,591
Mitigated
58,668
6,237
Healing
24,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Breufe
Bellona
9,913
1,803
0
2,006
21,077
15,730
192
7,573
13,081
10,985
27,246
L
Raijin
Dedigumi
Raijin
6,398
1,068
0
1,934
14,246
4,424
283
2,301
11,857
39,509
0
W
9,391
4,010
0
5,266
14,941
5,256
5,405
2,551
12,390
0
43,314
L
1,472
729
0
168
17,556
11,167
100
5,458
12,098
10,500
0
W
Cthulhu
MarkBeams
Cthulhu
12,248
1,135
499
1,715
19,278
12,223
632
1,900
17,378
39,502
0
L
Mulan
14,020
4,985
0
648
19,112
5,527
378
6,138
12,683
0
47,988
W
Olorun
Ponloo_
Olorun
10,378
4,876
666
1,686
13,151
4,923
5,559
1,618
11,533
59,125
0
W
22,773
4,023
0
9,315
21,702
29,486
2,236
2,126
19,365
22,019
90,277
W
Nemesis
Veybrik
Nemesis
12,767
3,956
0
5,831
15,671
6,780
0
1,975
13,696
0
92,718
L
Tsukuyomi
greco044
Tsukuyomi
17,537
3,192
0
1,481
15,714
6,743
43
4,016
11,522
0
59,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,198
Gold Earned
61,038
300
Minions Killed
546
0
Camps Cleared
0
1,726,058
Distance Traveled
2,094,968
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,157
398
54
2
0
357,476
0
L
Raijin
8,460
368
55
2
0
321,822
2
W
Neith
10,487
456
71
3
0
389,566
0
L
Geb
6,819
296
16
1
0
283,503
0
W
Cthulhu
11,235
488
48
2
0
411,201
0
L
Mulan
11,211
487
93
4
0
351,504
0
W
Olorun
11,089
482
111
5
0
359,586
0
W
Chaac
15,178
660
188
8
0
457,909
0
W
Nemesis
13,049
567
128
6
0
476,706
0
L
Tsukuyomi
10,551
459
82
4
0
411,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role