Player Matchup

Olorun
Olorun
 
Olorun
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Joemamaz
Achilles
Level 17
God Stats
9W - 17L
1,458 SR
Queue Stats
15W - 20L
1,520 Elo+
Solo
Loki
Loki
PunkyQc
Loki
Level 8
God Stats
4W - 4L
1,520 SR
Queue Stats
12W - 15L
1,527 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wayy2rare
Morgan Le Fay
Level 23
God Stats
15W - 10L
1,528 SR
Queue Stats
40W - 31L
1,589 Elo+
Solo
Mulan
Mulan
dabydabs
Mulan
Level 7
God Stats
4W - 2L
1,669 SR
Queue Stats
4W - 2L
1,676 Elo+
Solo
Team Averages
Level 17
1,535 SR
1,563 Elo+

VS

Team Averages
Level 14
1,597 SR
1,646 Elo+
Sylvanus
Sylvanus
AllInAlren
Sylvanus
Level 21
God Stats
2W - 4L
1,525 SR
Queue Stats
46W - 45L
1,561 Elo+
Solo
Neith
Neith
LaLoliChilanga
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,797 Elo+
Party 1
Chang'e
Chang'e
Yeshua-Yahweh
Chang'e
Level 29
God Stats
7W - 4L
1,562 SR
Queue Stats
36W - 35L
1,558 Elo+
Solo
Bellona
Bellona
denxel13
Bellona
Level 8
God Stats
2W - 4L
1,454 SR
Queue Stats
8W - 7L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
oARKMoPunisher
Gilgamesh
Level 8
God Stats
7W - 2L
1,945 SR
Queue Stats
15W - 7L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
2 / 0 / 5
6,372
579
7,244
3,719
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Joemamaz
Achilles
10
5 / 0 / 2
5,953
541
4,998
6,008
3,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
PunkyQc
Loki
10
2 / 2 / 3
6,100
555
2,675
6,154
1,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Wayy2rare
Morgan Le Fay
13
7 / 1 / 1
7,991
726
5,817
5,021
1,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
dabydabs
Mulan
12
3 / 1 / 0
6,730
612
5,688
8,638
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AllInAlren
Sylvanus
8
0 / 3 / 0
4,979
453
2,919
8,005
3,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
2 / 2 / 1
6,457
587
3,778
5,208
1,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
9
0 / 6 / 0
4,976
452
3,376
6,442
1,983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
denxel13
Bellona
8
0 / 4 / 0
4,370
397
2,267
8,637
4,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
oARKMoPunisher
Gilgamesh
10
2 / 4 / 2
6,050
550
4,733
9,487
3,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
19
Kills
4
4
Deaths
19
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
5
4.5
L
Sylvanus
AllInAlren
Sylvanus
0
3
0
0
W
Achilles
Joemamaz
Achilles
5
0
2
6
L
2
2
1
1.25
W
Loki
PunkyQc
Loki
2
2
3
1.75
W
Morgan Le Fay
Wayy2rare
Morgan Le Fay
7
1
1
7.5
L
Chang'e
0
6
0
0
W
Mulan
dabydabs
Mulan
3
1
0
3
L
Bellona
denxel13
Bellona
0
4
0
0
L
Gilgamesh
oARKMoPunisher
Gilgamesh
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,422
Damage
17,073
29,540
Taken
37,779
12,945
Mitigated
14,912
11,869
Healing
10,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,244
3,915
41
2,469
3,719
1,193
531
1,222
2,497
40,390
0
L
Sylvanus
AllInAlren
Sylvanus
2,919
979
1,264
2,479
8,005
3,687
0
2,891
5,114
19,934
0
W
Achilles
Joemamaz
Achilles
4,998
1,068
0
1,590
6,008
3,305
0
1,697
4,311
0
24,009
L
3,778
1,032
0
1,468
5,208
1,489
126
699
4,328
0
33,404
W
Loki
PunkyQc
Loki
2,675
892
0
2,600
6,154
1,657
0
532
5,593
0
32,646
W
Morgan Le Fay
Wayy2rare
Morgan Le Fay
5,817
923
0
1,525
5,021
1,694
354
1,673
3,137
49,842
0
L
Chang'e
3,376
123
109
1,098
6,442
1,983
0
2,893
3,259
24,605
0
W
Mulan
dabydabs
Mulan
5,688
526
0
3,644
8,638
5,096
0
895
7,707
2,475
40,738
L
Bellona
denxel13
Bellona
2,267
230
417
982
8,637
4,368
0
3,712
4,925
0
14,793
L
Gilgamesh
oARKMoPunisher
Gilgamesh
4,733
1,340
0
2,408
9,487
3,385
0
2,840
6,387
0
28,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,146
Gold Earned
26,832
389
Minions Killed
249
0
Camps Cleared
0
1,031,893
Distance Traveled
1,044,641
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,372
579
91
8
0
188,196
0
L
Sylvanus
4,979
453
34
3
0
194,409
1
W
Achilles
5,953
541
36
3
0
188,284
3
L
Neith
6,457
587
71
6
0
207,082
3
W
Loki
6,100
555
66
6
0
233,376
2
W
Morgan Le Fay
7,991
726
99
9
0
217,842
4
L
Chang'e
4,976
452
52
5
0
193,777
0
W
Mulan
6,730
612
97
9
0
204,195
0
L
Bellona
4,370
397
28
3
0
208,521
2
L
Gilgamesh
6,050
550
64
6
0
240,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role