Player Matchup

Bastet
Bastet
Liebeㅤ
Bastet
Level 109
God Stats
32W - 12L
1,782 SR
Queue Stats
704W - 767L
1,634 Elo+
Party 1
Achilles
Achilles
clrew
Achilles
Level 43
God Stats
102W - 50L
1,689 SR
Queue Stats
304W - 236L
1,591 Elo+
Party 1
Sol
Sol
liziana
Sol
Level 88
God Stats
36W - 28L
1,661 SR
Queue Stats
142W - 154L
1,665 Elo+
Party 1
Team Averages
Level 80
1,711 SR
1,630 Elo+

VS

Team Averages
Level 81
1,569 SR
1,518 Elo+
Da Ji
Da Ji
 
Da Ji
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
BigBezels
Ra
Level 82
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 31L
1,401 Elo+
Solo
Cerberus
Cerberus
RubyDollar
Cerberus
Level 104
God Stats
8W - 5L
1,706 SR
Queue Stats
413W - 254L
1,654 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Liebeㅤ
Bastet
15
10 / 0 / 12
10,614
816
13,587
11,221
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
clrew
Achilles
15
5 / 3 / 17
9,967
767
12,313
15,722
19,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
15
7 / 1 / 13
10,342
796
16,065
8,132
4,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 9 / 2
8,194
630
6,484
13,773
4,606
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 9 / 1
8,560
658
6,126
11,468
3,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
RubyDollar
Cerberus
12
1 / 4 / 3
8,526
656
7,474
21,503
18,725
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
22
Kills
4
4
Deaths
22
42
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
9
2
0.22
L
2
9
1
0.28
W
Bastet
Liebeㅤ
Bastet
10
0
12
16
L
Cerberus
RubyDollar
Cerberus
1
4
3
0.63
W
Achilles
clrew
Achilles
5
3
17
4.5
W
Sol
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,965
Damage
20,084
35,075
Taken
46,744
28,609
Mitigated
26,793
15,762
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,484
336
0
0
13,773
4,606
0
5,359
8,037
0
13,503
L
6,126
412
764
1,197
11,468
3,462
0
2,246
9,143
35,373
0
W
Bastet
Liebeㅤ
Bastet
13,587
3,100
430
5,619
11,221
4,615
685
4,484
6,503
0
38,736
L
Cerberus
RubyDollar
Cerberus
7,474
548
177
6,649
21,503
18,725
0
7,089
13,559
18,401
0
W
Achilles
clrew
Achilles
12,313
2,033
559
4,624
15,722
19,991
123
6,003
9,719
0
28,004
W
Sol
16,065
6,447
0
4,530
8,132
4,003
1,309
3,750
4,382
48,393
4,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,923
Gold Earned
25,280
160
Minions Killed
114
8
Camps Cleared
3
822,923
Distance Traveled
638,403
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,194
630
27
2
1
212,878
0
L
Ra
8,560
658
52
4
0
191,175
0
W
Bastet
10,614
816
47
4
6
315,249
2
L
Cerberus
8,526
656
35
3
2
234,350
1
W
Achilles
9,967
767
21
2
1
272,440
1
W
Sol
10,342
796
92
7
1
235,234
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role