Player Matchup

Achilles
Achilles
ACoconut117
Achilles
Level 128
God Stats
1W - 0L
1,697 SR
Queue Stats
18W - 5L
1,668 Elo+
Party 2
Tiamat
Tiamat
ChunkieBeans
Tiamat
Level 156
God Stats
4W - 4L
1,840 SR
Queue Stats
141W - 122L
1,611 Elo+
Party 2
Kukulkan
Kukulkan
Iampintwo
Kukulkan
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 3L
1,735 Elo+
Party 2
Jing Wei
Jing Wei
KingRizzo
Jing Wei
Level 142
God Stats
1W - 0L
1,819 SR
Queue Stats
26W - 8L
1,705 Elo+
Party 2
Cthulhu
Cthulhu
Reyes028
Cthulhu
Level 149
God Stats
1W - 0L
1,700 SR
Queue Stats
126W - 100L
1,626 Elo+
Party 2
Team Averages
Level 116
1,711 SR
1,669 Elo+

VS

Team Averages
Level 87
1,526 SR
1,587 Elo+
Hercules
Hercules
BackwoodsxOni
Hercules
Level 43
God Stats
3W - 3L
1,560 SR
Queue Stats
31W - 16L
1,700 Elo+
Party 1
Chang'e
Chang'e
Ichigo Main
Chang'e
Level 33
God Stats
18W - 25L
1,478 SR
Queue Stats
190W - 200L
1,502 Elo+
Solo
Mulan
Mulan
Jack-of--Shadows
Mulan
Level 134
God Stats
4W - 6L
1,539 SR
Queue Stats
115W - 88L
1,602 Elo+
Party 1
Ra
Ra
RadiantKazoku
Ra
Level 118
God Stats
2W - 3L
1,507 SR
Queue Stats
32W - 19L
1,684 Elo+
Party 1
Fenrir
Fenrir
jeepdriver1
Fenrir
Level 109
God Stats
41W - 32L
1,546 SR
Queue Stats
95W - 106L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ACoconut117
Achilles
20
8 / 6 / 22
15,681
1,045
40,112
25,260
23,245
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
20
14 / 7 / 20
17,260
1,151
44,312
20,876
14,365
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kukulkan
Iampintwo
Kukulkan
20
1 / 4 / 14
13,518
901
7,822
9,111
3,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
KingRizzo
Jing Wei
20
6 / 4 / 25
15,893
1,060
33,866
23,679
10,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
Reyes028
Cthulhu
20
11 / 4 / 21
17,082
1,139
34,422
25,505
34,180
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

56

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BackwoodsxOni
Hercules
20
4 / 2 / 15
14,774
985
17,157
34,593
55,375
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chang'e
Ichigo Main
Chang'e
20
3 / 13 / 11
14,318
955
16,780
34,322
16,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
3 / 7 / 15
14,265
951
12,447
36,473
36,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

20
4 / 3 / 13
15,868
1,058
19,688
17,445
7,600
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
20
11 / 15 / 10
16,628
1,109
31,666
44,728
39,619
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
89
40
Kills
25
25
Deaths
40
102
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Achilles
ACoconut117
Achilles
8
6
22
3.17
L
Hercules
BackwoodsxOni
Hercules
4
2
15
5.75
W
Tiamat
14
7
20
3.43
W
Kukulkan
Iampintwo
Kukulkan
1
4
14
2
L
Chang'e
Ichigo Main
Chang'e
3
13
11
0.65
L
3
7
15
1.5
W
Jing Wei
KingRizzo
Jing Wei
6
4
25
4.63
L
4
3
13
3.5
W
Cthulhu
Reyes028
Cthulhu
11
4
21
5.38
L
Fenrir
11
15
10
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,534
Damage
97,738
104,431
Taken
167,561
85,276
Mitigated
155,558
14,348
Healing
38,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ACoconut117
Achilles
40,112
9,434
0
4,577
25,260
23,245
0
9,110
14,951
0
53,646
L
Hercules
BackwoodsxOni
Hercules
17,157
4,377
0
7,712
34,593
55,375
0
15,425
16,820
0
29,565
W
Tiamat
44,312
3,209
0
1,492
20,876
14,365
0
5,582
14,858
64,494
0
W
Kukulkan
Iampintwo
Kukulkan
7,822
606
0
0
9,111
3,465
0
1,589
7,403
26,738
0
L
Chang'e
Ichigo Main
Chang'e
16,780
495
7,008
7,214
34,322
16,804
0
18,091
15,594
35,346
0
L
12,447
352
0
3,783
36,473
36,160
0
16,508
18,622
8,899
25,049
W
Jing Wei
KingRizzo
Jing Wei
33,866
27,165
0
5,273
23,679
10,021
0
8,866
14,507
0
65,193
L
19,688
1,084
5,040
3,634
17,445
7,600
0
9,266
7,911
78,356
0
W
Cthulhu
Reyes028
Cthulhu
34,422
1,409
210
2,796
25,505
34,180
0
12,077
11,735
58,174
0
L
Fenrir
31,666
9,208
465
3,799
44,728
39,619
0
23,422
19,400
0
45,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,434
Gold Earned
75,853
271
Minions Killed
279
6
Camps Cleared
12
1,535,472
Distance Traveled
1,507,260
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
15,681
1,045
35
2
0
322,934
0
L
Hercules
14,774
985
32
2
0
321,871
0
W
Tiamat
17,260
1,151
43
3
3
302,846
0
W
Kukulkan
13,518
901
45
3
0
231,395
0
L
Chang'e
14,318
955
56
4
0
287,007
0
L
Mulan
14,265
951
34
2
2
245,275
0
W
Jing Wei
15,893
1,060
75
5
2
339,225
0
L
Ra
15,868
1,058
133
9
10
326,229
0
W
Cthulhu
17,082
1,139
73
5
1
339,072
0
L
Fenrir
16,628
1,109
24
2
0
326,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role