Player Matchup

Chernobog
Chernobog
Tapazoid91
Chernobog
Level 88
God Stats
0W - 2L
1,243 SR
Queue Stats
33W - 51L
1,261 Elo+
Solo
Zeus
Zeus
XxHashbashxX
Zeus
Level 48
God Stats
5W - 9L
1,422 SR
Queue Stats
60W - 87L
1,291 Elo+
Solo
Cthulhu
Cthulhu
willxkidd223
Cthulhu
Level 4
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 3L
1,119 Elo+
Solo
Team Averages
Level 47
1,308 SR
1,224 Elo+

VS

Team Averages
Level 44
1,528 SR
1,286 Elo+
Ah Puch
Ah Puch
CxtivIII
Ah Puch
Level 84
God Stats
4W - 4L
1,500 SR
Queue Stats
196W - 197L
1,384 Elo+
Party 1
Neith
Neith
DrGooseberries
Neith
Level 14
God Stats
3W - 3L
1,264 SR
Queue Stats
16W - 16L
1,315 Elo+
Party 1
Jormungandr
Jormungandr
WhompDaSheetOutU
Jormungandr
Level 34
God Stats
4W - 0L
1,819 SR
Queue Stats
30W - 58L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Tapazoid91
Chernobog
10
0 / 2 / 1
6,797
618
2,368
5,527
1,567
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 4 / 0
6,755
614
4,700
7,425
1,958
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
willxkidd223
Cthulhu
10
1 / 8 / 0
6,901
627
4,091
12,127
8,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CxtivIII
Ah Puch
14
7 / 0 / 7
8,694
790
10,996
6,124
2,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 10
8,176
743
7,168
4,037
1,649
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
WhompDaSheetOutU
Jormungandr
11
3 / 1 / 8
8,284
753
3,228
7,179
5,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
14
14
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CxtivIII
Ah Puch
7
0
7
10.5
W
4
0
10
9
L
Chernobog
Tapazoid91
Chernobog
0
2
1
0.25
W
Jormungandr
WhompDaSheetOutU
Jormungandr
3
1
8
7
L
0
4
0
0
L
Cthulhu
willxkidd223
Cthulhu
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,159
Damage
21,392
25,079
Taken
17,340
11,886
Mitigated
9,685
1,917
Healing
5,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CxtivIII
Ah Puch
10,996
616
0
2,692
6,124
2,341
51
3,282
2,599
36,607
0
W
7,168
1,642
0
1,399
4,037
1,649
0
2,414
1,515
0
19,465
L
Chernobog
Tapazoid91
Chernobog
2,368
959
49
509
5,527
1,567
0
3,246
2,007
0
17,179
W
Jormungandr
WhompDaSheetOutU
Jormungandr
3,228
395
40
1,328
7,179
5,695
60
2,630
4,195
12,928
0
L
4,700
82
0
879
7,425
1,958
168
4,524
2,663
31,107
0
L
Cthulhu
willxkidd223
Cthulhu
4,091
118
0
480
12,127
8,361
0
5,896
5,829
8,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,453
Gold Earned
25,154
133
Minions Killed
113
5
Camps Cleared
6
566,207
Distance Traveled
628,303
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,694
790
61
6
4
217,570
5
W
Neith
8,176
743
29
3
2
215,708
2
L
Chernobog
6,797
618
42
4
1
177,567
2
W
Jormungandr
8,284
753
23
2
0
195,025
1
L
Zeus
6,755
614
71
6
4
188,107
1
L
Cthulhu
6,901
627
20
2
0
200,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role