Player Matchup

Cthulhu
Cthulhu
BowmanKnights
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
DavidJackel1
Nemesis
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Solo
Mulan
Mulan
JustaMagikarp_
Mulan
Level 24
God Stats
8W - 10L
1,465 SR
Queue Stats
24W - 39L
1,298 Elo+
Solo
Neith
Neith
Stealthy79
Neith
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,046 Elo+
Solo
Ra
Ra
sabine435
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 7
1,493 SR
1,369 Elo+

VS

Team Averages
Level 19
1,516 SR
1,260 Elo+
Neith
Neith
Aisa_rete_inal
Neith
Level 8
God Stats
2W - 0L
1,689 SR
Queue Stats
3W - 4L
1,156 Elo+
Solo
Hachiman
Hachiman
I Sgt Pepper 63
Hachiman
Level 26
God Stats
16W - 13L
1,380 SR
Queue Stats
165W - 176L
1,296 Elo+
Solo
Medusa
Medusa
NVLoKo
Medusa
Level 13
God Stats
2W - 0L
1,562 SR
Queue Stats
2W - 3L
1,184 Elo+
Solo
Cliodhna
Cliodhna
RobX11
Cliodhna
Level 27
God Stats
13W - 8L
1,483 SR
Queue Stats
115W - 129L
1,350 Elo+
Solo
Sylvanus
Sylvanus
turtlepower312
Sylvanus
Level 23
God Stats
17W - 18L
1,465 SR
Queue Stats
22W - 31L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
5
2 / 4 / 0
5,802
322
785
3,944
1,016
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
DavidJackel1
Nemesis
13
4 / 6 / 1
8,395
466
8,999
15,361
4,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
5 / 8 / 0
10,226
568
11,398
15,944
8,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
10
1 / 10 / 2
7,076
393
2,260
11,089
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 14 / 2
7,418
412
2,804
12,763
2,952
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
8,091
450
2,677
7,842
2,267
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
17
5 / 1 / 3
10,450
581
4,162
10,120
3,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
NVLoKo
Medusa
13
6 / 5 / 5
9,193
511
5,118
9,749
3,248
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
RobX11
Cliodhna
17
18 / 1 / 3
11,858
659
17,922
12,781
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
15
9 / 4 / 4
10,603
589
11,933
13,770
7,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
12
Kills
39
42
Deaths
16
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
5
3
0.5
L
Cthulhu
2
4
0
0.5
L
Nemesis
DavidJackel1
Nemesis
4
6
1
0.75
W
Hachiman
5
1
3
6.5
L
5
8
0
0.63
W
Medusa
NVLoKo
Medusa
6
5
5
1.7
W
Cliodhna
RobX11
Cliodhna
18
1
3
19.5
L
Neith
1
10
2
0.2
L
0
14
2
0.07
W
Sylvanus
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,246
Damage
41,812
59,101
Taken
54,262
19,421
Mitigated
20,549
8,939
Healing
18,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,677
741
0
322
7,842
2,267
1,981
266
7,536
0
26,706
L
Cthulhu
785
249
0
52
3,944
1,016
0
161
3,757
3,943
0
L
Nemesis
DavidJackel1
Nemesis
8,999
3,019
0
3,560
15,361
4,144
0
1,271
14,004
0
48,585
W
Hachiman
4,162
2,601
0
4,745
10,120
3,130
3,095
618
9,424
0
76,935
L
11,398
3,377
0
3,158
15,944
8,702
466
8,951
6,351
0
55,917
W
Medusa
NVLoKo
Medusa
5,118
2,904
0
1,176
9,749
3,248
4,606
755
8,884
0
43,497
W
Cliodhna
RobX11
Cliodhna
17,922
2,511
94
6,870
12,781
4,542
631
1,775
10,813
0
67,824
L
Neith
2,260
1,659
0
1,312
11,089
2,607
1,559
297
10,759
0
17,590
L
2,804
415
39
818
12,763
2,952
1,237
414
12,297
31,303
0
W
Sylvanus
11,933
4,254
243
5,133
13,770
7,362
2,635
128
12,995
45,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,917
Gold Earned
50,195
324
Minions Killed
421
0
Camps Cleared
0
1,282,469
Distance Traveled
1,635,189
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,091
450
48
3
0
311,880
3
L
Cthulhu
5,802
322
7
0
0
139,162
0
L
Nemesis
8,395
466
77
4
0
363,503
2
W
Hachiman
10,450
581
118
7
0
281,728
0
L
Mulan
10,226
568
138
8
0
308,495
0
W
Medusa
9,193
511
75
4
0
352,536
0
W
Cliodhna
11,858
659
104
6
0
424,917
1
L
Neith
7,076
393
32
2
0
234,093
2
L
Ra
7,418
412
70
4
0
237,216
0
W
Sylvanus
10,603
589
76
4
0
264,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role