Player Matchup

Pele
Pele
AngryHouseWife3
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,622 Elo+
Party 2
Hera
Hera
KillnMonkey
Hera
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,579 Elo+
Party 2
Ares
Ares
xXJAC0LBYXx
Ares
Level 108
God Stats
5W - 2L
1,773 SR
Queue Stats
67W - 52L
1,649 Elo+
Party 2
Team Averages
Level 57
1,591 SR
1,617 Elo+

VS

Team Averages
Level 111
1,683 SR
1,563 Elo+
Agni
Agni
ErmMahGod
Agni
Level 18
God Stats
10W - 8L
1,682 SR
Queue Stats
63W - 45L
1,537 Elo+
Party 1
Sylvanus
Sylvanus
Ic3CreamBandit
Sylvanus
Level 159
God Stats
3W - 1L
1,811 SR
Queue Stats
267W - 204L
1,574 Elo+
Party 1
Nike
Nike
SolScarab
Nike
Level 155
God Stats
2W - 1L
1,557 SR
Queue Stats
272W - 221L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
6,241
624
6,230
9,613
3,450
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 5 / 0
5,790
579
3,776
5,261
1,403
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 6 / 1
6,447
645
4,511
9,828
8,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
11
1 / 1 / 9
6,981
698
4,005
4,872
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
13
5 / 0 / 9
8,250
825
5,094
7,883
3,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
13
11 / 0 / 6
8,830
883
10,779
9,382
8,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
17
17
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Agni
1
1
9
5.5
W
Sylvanus
5
0
9
9.5
L
0
5
0
0
W
Nike
11
0
6
14
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,517
Damage
19,878
24,702
Taken
22,137
13,237
Mitigated
13,658
2,785
Healing
10,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,230
1,074
0
2,117
9,613
3,450
0
3,881
5,371
0
21,161
W
Agni
4,005
871
0
334
4,872
1,595
0
2,502
2,370
11,858
0
W
Sylvanus
5,094
1,442
3,122
3,759
7,883
3,895
583
3,108
4,775
25,566
5,576
L
3,776
849
0
166
5,261
1,403
0
699
4,347
18,205
0
W
Nike
10,779
2,075
382
3,010
9,382
8,168
387
2,864
6,518
0
22,495
L
4,511
173
0
502
9,828
8,384
0
4,394
5,108
7,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,478
Gold Earned
24,061
85
Minions Killed
105
2
Camps Cleared
7
544,765
Distance Traveled
535,795
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,241
624
38
4
2
188,022
3
W
Agni
6,981
698
18
2
1
173,375
0
W
Sylvanus
8,250
825
67
7
3
152,225
2
L
Hera
5,790
579
36
4
0
173,551
0
W
Nike
8,830
883
20
2
3
210,195
0
L
Ares
6,447
645
11
1
0
183,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role