Player Matchup

Merlin
Merlin
ERIC213243
Merlin
Level 7
God Stats
2W - 9L
1,251 SR
Queue Stats
4W - 44L
1,350 Elo+
Party 1
Sobek
Sobek
LucariusIVXZ
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,350 Elo+
Party 1
Tyr
Tyr
Nego_Ryan11
Tyr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 40L
1,350 Elo+
Party 1
Team Averages
Level 6
1,417 SR
1,350 Elo+

VS

Team Averages
Level 64
1,457 SR
1,341 Elo+
Ymir
Ymir
Almostz0r
Ymir
Level 103
God Stats
5W - 3L
1,625 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 2
Set
Set
SCP910jp
Set
Level 7
God Stats
1W - 1L
1,245 SR
Queue Stats
2W - 19L
1,022 Elo+
Solo
Anhur
Anhur
s0ry
Anhur
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ERIC213243
Merlin
13
3 / 6 / 4
9,885
618
11,944
10,678
3,407
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 3
9,965
623
3,917
14,847
18,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
1 / 6 / 5
9,152
572
3,426
13,715
11,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
5 / 2 / 10
10,817
676
10,268
13,168
8,670
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 5 / 9
9,390
587
3,022
9,685
3,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Anhur
s0ry
Anhur
17
11 / 1 / 5
11,887
743
21,587
12,331
4,494
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
7
Kills
16
16
Deaths
8
12
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
2
10
5
L
Merlin
ERIC213243
Merlin
3
6
4
0.83
L
3
4
3
1.13
L
1
6
5
0.58
W
0
5
9
0.9
W
Anhur
s0ry
Anhur
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,287
Damage
34,877
39,240
Taken
35,184
33,502
Mitigated
16,633
3,453
Healing
9,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
10,268
1,437
0
1,701
13,168
8,670
182
4,873
8,295
36,284
0
L
Merlin
ERIC213243
Merlin
11,944
688
133
867
10,678
3,407
0
2,822
7,856
37,562
0
L
3,917
569
0
2,358
14,847
18,393
0
4,422
10,425
10,365
0
L
3,426
1,081
0
95
13,715
11,702
0
3,024
10,691
0
5,516
W
3,022
1,268
208
805
9,685
3,469
814
5,728
3,957
0
13,755
W
Anhur
s0ry
Anhur
21,587
12,759
0
6,966
12,331
4,494
1,046
7,353
4,978
0
66,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,002
Gold Earned
32,094
90
Minions Killed
164
0
Camps Cleared
8
731,650
Distance Traveled
778,430
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,817
676
51
3
2
247,233
0
L
Merlin
9,885
618
73
5
0
207,856
2
L
Sobek
9,965
623
12
1
0
250,978
0
L
Tyr
9,152
572
5
0
0
272,816
0
W
Set
9,390
587
19
1
1
265,821
3
W
Anhur
11,887
743
94
6
5
265,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role