Player Matchup

Jing Wei
Jing Wei
BassCheetah7906
Jing Wei
Level 17
God Stats
3W - 9L
1,282 SR
Queue Stats
29W - 48L
1,217 Elo+
Solo
Cu Chulainn
Cu Chulainn
NivelEmber
Cu Chulainn
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,030 Elo+
Solo
Mercury
Mercury
Preda07
Mercury
Level 27
God Stats
10W - 2L
1,586 SR
Queue Stats
13W - 6L
1,438 Elo+
Party 1
Geb
Geb
sadboyandrew12
Geb
Level 25
God Stats
3W - 0L
1,519 SR
Queue Stats
22W - 9L
1,604 Elo+
Party 1
Baron Samedi
Baron Samedi
tendder
Baron Samedi
Level 27
God Stats
14W - 8L
1,577 SR
Queue Stats
128W - 165L
1,333 Elo+
Solo
Team Averages
Level 20
1,493 SR
1,325 Elo+

VS

Team Averages
Level 16
1,536 SR
1,351 Elo+
Ymir
Ymir
Dekutreesmash
Ymir
Level 13
God Stats
1W - 1L
1,779 SR
Queue Stats
5W - 9L
1,255 Elo+
Solo
Hun Batz
Hun Batz
Rainz5013
Hun Batz
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,291 Elo+
Solo
Chang'e
Chang'e
Ullr Masters
Chang'e
Level 26
God Stats
6W - 5L
1,532 SR
Queue Stats
119W - 110L
1,531 Elo+
Solo
Nemesis
Nemesis
late-pickle7
Nemesis
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 17L
1,380 Elo+
Solo
Da Ji
Da Ji
wyofiremedic
Da Ji
Level 24
God Stats
26W - 18L
1,368 SR
Queue Stats
85W - 89L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
2 / 5 / 19
12,413
955
11,681
15,897
6,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
NivelEmber
Cu Chulainn
18
0 / 11 / 7
10,607
816
1,361
17,547
8,336
Mercury
Preda07
Mercury
20
35 / 4 / 2
19,379
1,491
61,043
20,059
9,312
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
1 / 0 / 31
13,721
1,055
11,616
12,106
11,379
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
tendder
Baron Samedi
20
0 / 3 / 17
11,939
918
5,553
12,774
6,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

169

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 7
11,723
902
4,789
28,124
37,497
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hun Batz
Rainz5013
Hun Batz
17
2 / 7 / 3
10,588
814
7,481
11,881
4,955
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Ullr Masters
Chang'e
18
5 / 2 / 6
12,788
984
13,682
10,946
5,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
late-pickle7
Nemesis
18
3 / 8 / 8
11,863
913
13,922
22,300
12,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
10 / 15 / 8
13,648
1,050
25,930
27,656
21,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
54
38
Kills
22
23
Deaths
38
76
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
2
5
19
2.3
L
2
6
7
0.92
W
Cu Chulainn
NivelEmber
Cu Chulainn
0
11
7
0.32
W
Mercury
Preda07
Mercury
35
4
2
9
L
Hun Batz
Rainz5013
Hun Batz
2
7
3
0.5
L
Chang'e
Ullr Masters
Chang'e
5
2
6
4
L
Nemesis
late-pickle7
Nemesis
3
8
8
0.88
W
1
0
31
16.5
W
Baron Samedi
tendder
Baron Samedi
0
3
17
2.83
L
10
15
8
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,254
Damage
65,804
78,383
Taken
100,907
42,074
Mitigated
81,633
13,087
Healing
8,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
11,681
11,402
0
1,568
15,897
6,348
0
3,490
12,407
0
26,435
L
4,789
680
230
537
28,124
37,497
0
3,814
24,310
22,410
0
W
Cu Chulainn
NivelEmber
Cu Chulainn
1,361
460
0
0
17,547
8,336
0
3,692
13,855
0
14,068
W
Mercury
Preda07
Mercury
61,043
47,407
0
6,187
20,059
9,312
0
6,739
13,320
0
72,494
L
Hun Batz
Rainz5013
Hun Batz
7,481
2,265
0
0
11,881
4,955
0
2,296
9,585
0
15,048
L
Chang'e
Ullr Masters
Chang'e
13,682
866
1,747
3,060
10,946
5,280
0
2,805
8,141
41,980
1,749
L
Nemesis
late-pickle7
Nemesis
13,922
4,423
0
1,444
22,300
12,253
0
4,230
18,070
0
34,492
W
11,616
1,196
677
1,508
12,106
11,379
0
2,217
9,889
43,055
0
W
Baron Samedi
tendder
Baron Samedi
5,553
620
1,543
1,604
12,774
6,699
0
2,149
10,625
36,627
0
L
25,930
10,646
0
1,884
27,656
21,648
0
4,024
23,632
0
43,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,059
Gold Earned
60,610
215
Minions Killed
198
4
Camps Cleared
12
1,167,964
Distance Traveled
1,034,940
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,413
955
27
2
1
245,624
0
L
Ymir
11,723
902
40
3
0
179,677
0
W
Cu Chulainn
10,607
816
16
1
0
169,110
0
W
Mercury
19,379
1,491
27
2
2
270,377
0
L
Hun Batz
10,588
814
12
1
0
138,347
0
L
Chang'e
12,788
984
66
5
6
236,938
1
L
Nemesis
11,863
913
58
4
1
264,341
0
W
Geb
13,721
1,055
72
6
1
278,563
0
W
Baron Samedi
11,939
918
73
6
0
204,290
0
L
Da Ji
13,648
1,050
22
2
5
215,637
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role