Player Matchup

Anubis
Anubis
DivineDiablo_
Anubis
Level 28
God Stats
0W - 2L
1,505 SR
Queue Stats
3W - 7L
1,208 Elo+
Party 1
Merlin
Merlin
DjxDrxgon
Merlin
Level 27
God Stats
1W - 3L
1,418 SR
Queue Stats
4W - 10L
1,167 Elo+
Party 1
Nemesis
Nemesis
SIothu
Nemesis
Level 51
God Stats
0W - 1L
1,709 SR
Queue Stats
4W - 10L
1,167 Elo+
Party 1
Team Averages
Level 35
1,544 SR
1,181 Elo+

VS

Team Averages
Level 72
1,534 SR
1,388 Elo+
Ne Zha
Ne Zha
Dolero9190
Ne Zha
Level 48
God Stats
4W - 6L
1,442 SR
Queue Stats
239W - 302L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
LupoTuonoNotte
Cthulhu
Level 28
God Stats
40W - 33L
1,533 SR
Queue Stats
106W - 137L
1,335 Elo+
Party 2
Aphrodite
Aphrodite
Moloch20
Aphrodite
Level 140
God Stats
52W - 45L
1,626 SR
Queue Stats
600W - 679L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 9 / 4
13,439
672
22,555
23,910
11,428
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
DjxDrxgon
Merlin
15
1 / 6 / 9
11,964
598
15,497
15,408
5,573
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
SIothu
Nemesis
15
4 / 8 / 2
12,269
613
9,316
19,246
7,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Dolero9190
Ne Zha
18
10 / 6 / 10
14,523
726
21,497
21,256
8,352
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
4 / 2 / 17
14,522
726
13,174
25,901
36,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Aphrodite
Moloch20
Aphrodite
19
9 / 3 / 11
14,517
726
14,748
20,522
7,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
11
Kills
23
23
Deaths
11
15
Assists
38
Player
Kills
Deaths
Assists
KDA
L
6
9
4
0.89
L
Merlin
DjxDrxgon
Merlin
1
6
9
0.92
W
Ne Zha
Dolero9190
Ne Zha
10
6
10
2.5
W
4
2
17
6.25
W
Aphrodite
Moloch20
Aphrodite
9
3
11
4.83
L
Nemesis
SIothu
Nemesis
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,368
Damage
49,419
58,564
Taken
67,679
24,434
Mitigated
52,758
16,513
Healing
39,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,555
1,469
338
11,281
23,910
11,428
0
10,446
12,761
64,146
0
L
Merlin
DjxDrxgon
Merlin
15,497
3,091
30
2,054
15,408
5,573
228
8,370
6,839
46,439
0
W
Ne Zha
Dolero9190
Ne Zha
21,497
8,913
523
7,163
21,256
8,352
1,121
12,857
8,399
134
62,290
W
13,174
722
0
5,475
25,901
36,646
239
13,575
12,326
33,820
0
W
Aphrodite
Moloch20
Aphrodite
14,748
1,971
10,877
15,305
20,522
7,760
709
13,209
7,313
57,192
0
L
Nemesis
SIothu
Nemesis
9,316
4,045
0
2,810
19,246
7,433
297
9,988
8,845
0
26,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,672
Gold Earned
43,562
193
Minions Killed
197
7
Camps Cleared
7
925,087
Distance Traveled
1,126,922
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
13,439
672
94
5
2
274,909
0
L
Merlin
11,964
598
70
4
1
316,236
0
W
Ne Zha
14,523
726
43
2
4
368,759
2
W
Cthulhu
14,522
726
53
3
0
350,175
0
W
Aphrodite
14,517
726
101
5
3
407,988
8
L
Nemesis
12,269
613
29
1
4
333,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role