Player Matchup

Bacchus
Bacchus
FizzyQzz
Bacchus
Level 66
God Stats
0W - 4L
1,139 SR
Queue Stats
27W - 37L
1,375 Elo+
Party 1
Thor
Thor
Gery4523
Thor
Level 6
God Stats
4W - 6L
1,340 SR
Queue Stats
7W - 11L
1,287 Elo+
Solo
Janus
Janus
MrSkullface44
Janus
Level 14
God Stats
2W - 4L
1,683 SR
Queue Stats
19W - 23L
1,410 Elo+
Party 1
Heimdallr
Heimdallr
SquidManson
Heimdallr
Level 11
God Stats
3W - 8L
1,480 SR
Queue Stats
4W - 16L
1,234 Elo+
Party 1
Agni
Agni
Stealthy Gun 4
Agni
Level 22
God Stats
2W - 3L
1,574 SR
Queue Stats
26W - 37L
1,272 Elo+
Solo
Team Averages
Level 24
1,443 SR
1,316 Elo+

VS

Team Averages
Level 20
1,445 SR
1,319 Elo+
Cthulhu
Cthulhu
DrAwsum17
Cthulhu
Level 24
God Stats
17W - 18L
1,469 SR
Queue Stats
46W - 61L
1,283 Elo+
Solo
Hachiman
Hachiman
GrottyWig516
Hachiman
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Hidr4_dark
Jing Wei
Level 25
God Stats
10W - 11L
1,495 SR
Queue Stats
74W - 86L
1,145 Elo+
Solo
Pele
Pele
Kill Fuzzy1310
Pele
Level 28
God Stats
51W - 54L
1,501 SR
Queue Stats
99W - 134L
1,414 Elo+
Party 2
Ne Zha
Ne Zha
StandbyIowa664
Ne Zha
Level 20
God Stats
4W - 10L
1,258 SR
Queue Stats
58W - 97L
1,256 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FizzyQzz
Bacchus
16
5 / 3 / 4
11,133
445
10,633
23,139
17,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thor
14
4 / 4 / 1
9,718
389
5,001
14,562
4,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

17
4 / 4 / 2
11,233
449
8,616
15,022
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SquidManson
Heimdallr
13
2 / 7 / 3
9,665
387
10,570
14,955
4,846
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 5 / 4
10,570
423
15,639
16,677
4,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrAwsum17
Cthulhu
18
3 / 0 / 5
11,319
453
12,103
16,920
20,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
GrottyWig516
Hachiman
16
0 / 3 / 6
10,137
405
6,165
9,321
3,251
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jing Wei
Hidr4_dark
Jing Wei
17
3 / 5 / 3
11,634
465
11,391
15,567
5,687
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
11 / 4 / 2
13,212
528
16,572
20,596
8,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
4 / 5 / 2
11,132
445
7,821
15,367
5,968
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
16
Kills
21
23
Deaths
17
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DrAwsum17
Cthulhu
3
0
5
5.5
L
Bacchus
FizzyQzz
Bacchus
5
3
4
2.33
L
Thor
4
4
1
1.13
W
Hachiman
GrottyWig516
Hachiman
0
3
6
1
W
Jing Wei
Hidr4_dark
Jing Wei
3
5
3
0.9
W
11
4
2
3
L
4
4
2
1.25
L
Heimdallr
SquidManson
Heimdallr
2
7
3
0.5
W
4
5
2
1
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,459
Damage
54,052
84,355
Taken
77,771
35,803
Mitigated
43,320
24,528
Healing
16,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DrAwsum17
Cthulhu
12,103
404
0
3,575
16,920
20,264
402
4,844
11,798
50,374
0
L
Bacchus
FizzyQzz
Bacchus
10,633
1,361
690
7,980
23,139
17,104
72
1,186
21,953
62,517
0
L
Thor
5,001
345
0
5,682
14,562
4,727
384
5,558
9,004
0
28,667
W
Hachiman
GrottyWig516
Hachiman
6,165
4,161
0
1,066
9,321
3,251
1,521
5,793
3,112
0
43,298
W
Jing Wei
Hidr4_dark
Jing Wei
11,391
9,818
0
2,575
15,567
5,687
2,886
12,232
2,615
0
61,580
W
16,572
3,187
0
8,391
20,596
8,150
520
6,248
14,112
0
118,387
L
8,616
1,523
0
2,314
15,022
4,733
1,547
318
14,704
58,705
0
L
Heimdallr
SquidManson
Heimdallr
10,570
4,599
0
2,762
14,955
4,846
227
4,176
10,779
0
47,713
W
7,821
2,633
0
1,163
15,367
5,968
1,011
3,925
11,246
0
69,761
L
15,639
332
328
4,772
16,677
4,393
608
865
15,812
74,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,319
Gold Earned
57,434
489
Minions Killed
542
0
Camps Cleared
0
2,177,722
Distance Traveled
2,400,925
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,319
453
78
3
0
526,920
7
L
Bacchus
11,133
445
68
3
0
424,276
1
L
Thor
9,718
389
52
2
0
467,133
0
W
Hachiman
10,137
405
88
4
0
376,978
1
W
Jing Wei
11,634
465
111
4
0
521,963
0
W
Pele
13,212
528
148
6
0
466,371
0
L
Janus
11,233
449
141
6
0
415,985
0
L
Heimdallr
9,665
387
88
4
0
412,391
0
W
Ne Zha
11,132
445
117
5
0
508,693
0
L
Agni
10,570
423
140
6
0
457,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role