Player Matchup

Medusa
Medusa
IzRaeL-sX
Medusa
Level 59
God Stats
42W - 31L
1,538 SR
Queue Stats
188W - 219L
1,453 Elo+
Solo
Cthulhu
Cthulhu
JoaoDejaVu22
Cthulhu
Level 33
God Stats
23W - 19L
1,548 SR
Queue Stats
174W - 162L
1,505 Elo+
Party 3
Hel
Hel
SrSasha
Hel
Level 160
God Stats
130W - 40L
1,764 SR
Queue Stats
1,365W - 461L
1,768 Elo+
Party 2
Chronos
Chronos
cpufonedeouvido
Chronos
Level 99
God Stats
2W - 3L
1,281 SR
Queue Stats
509W - 464L
1,536 Elo+
Party 3
Fenrir
Fenrir
zSaitama
Fenrir
Level 160
God Stats
40W - 13L
1,798 SR
Queue Stats
938W - 331L
1,754 Elo+
Party 2
Team Averages
Level 102
1,586 SR
1,603 Elo+

VS

Team Averages
Level 120
1,535 SR
1,522 Elo+
Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
EaSy-Facuu1239
Pele
Level 107
God Stats
9W - 12L
1,385 SR
Queue Stats
279W - 305L
1,445 Elo+
Party 1
Mulan
Mulan
Facu_0507
Mulan
Level 17
God Stats
1W - 1L
1,739 SR
Queue Stats
20W - 11L
1,594 Elo+
Party 1
Tiamat
Tiamat
SilasTheGamerBR
Tiamat
Level 157
God Stats
13W - 13L
1,551 SR
Queue Stats
283W - 306L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IzRaeL-sX
Medusa
8
0 / 0 / 2
4,662
518
2,699
3,897
839
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
JoaoDejaVu22
Cthulhu
9
2 / 0 / 1
5,154
573
2,004
5,281
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
10
1 / 0 / 3
5,655
628
4,502
5,190
1,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 3
5,876
653
2,284
5,287
1,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
zSaitama
Fenrir
11
8 / 1 / 3
6,747
750
5,180
7,090
2,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
0 / 2 / 0
4,834
537
3,894
4,764
1,240
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Aphrodite
 
Aphrodite
8
0 / 2 / 0
4,493
499
1,748
5,213
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 3 / 1
4,162
462
2,078
4,803
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
Facu_0507
Mulan
8
0 / 2 / 0
4,561
507
1,833
4,879
2,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
3 / 4 / 0
5,689
632
3,710
6,053
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
13
Kills
3
3
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
0
0
L
Aphrodite
 
Aphrodite
0
2
0
0
L
0
3
1
0.17
L
Mulan
Facu_0507
Mulan
0
2
0
0
W
Medusa
IzRaeL-sX
Medusa
0
0
2
1
W
Cthulhu
JoaoDejaVu22
Cthulhu
2
0
1
2.5
L
3
4
0
0.75
W
Hel
1
0
3
2.5
W
2
2
3
1.75
W
Fenrir
zSaitama
Fenrir
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,669
Damage
13,263
26,745
Taken
25,712
9,128
Mitigated
10,142
12,408
Healing
9,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
3,894
2,500
0
520
4,764
1,240
81
1,228
3,500
0
29,804
L
Aphrodite
 
Aphrodite
1,748
239
1,202
3,178
5,213
2,667
0
880
4,333
19,887
0
L
2,078
498
0
1,366
4,803
1,148
0
1,176
3,593
0
11,674
L
Mulan
Facu_0507
Mulan
1,833
294
0
2,161
4,879
2,601
0
2,523
1,909
0
18,985
W
Medusa
IzRaeL-sX
Medusa
2,699
1,294
0
2,253
3,897
839
357
458
3,439
0
26,457
W
Cthulhu
JoaoDejaVu22
Cthulhu
2,004
326
67
1,773
5,281
2,118
130
1,671
3,600
9,946
0
L
3,710
1,083
0
1,270
6,053
2,486
168
2,116
3,861
30,989
0
W
Hel
4,502
155
388
3,278
5,190
1,847
0
118
4,805
28,810
0
W
2,284
736
0
1,783
5,287
1,881
1,001
1,772
3,365
28,308
4,508
W
Fenrir
zSaitama
Fenrir
5,180
1,383
0
2,866
7,090
2,443
0
1,139
5,818
0
28,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,094
Gold Earned
23,739
255
Minions Killed
243
0
Camps Cleared
0
974,932
Distance Traveled
813,197
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
4,834
537
62
7
0
189,907
4
L
Aphrodite
4,493
499
43
5
0
171,280
3
L
Pele
4,162
462
28
3
0
128,598
2
L
Mulan
4,561
507
40
4
0
150,350
3
W
Medusa
4,662
518
51
6
0
191,028
0
W
Cthulhu
5,154
573
13
1
0
194,866
2
L
Tiamat
5,689
632
70
8
0
173,062
2
W
Hel
5,655
628
61
7
0
193,814
3
W
Chronos
5,876
653
68
8
0
186,022
1
W
Fenrir
6,747
750
62
7
0
209,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role