Player Matchup

Tiamat
Tiamat
NOT-EssA-
Tiamat
Level 14
God Stats
13W - 10L
1,575 SR
Queue Stats
44W - 49L
1,235 Elo+
Solo
Cthulhu
Cthulhu
RenaeTiakiTipene
Cthulhu
Level 6
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 12L
1,251 Elo+
Solo
Hachiman
Hachiman
Xomega Indica19
Hachiman
Level 14
God Stats
18W - 20L
1,433 SR
Queue Stats
23W - 27L
1,309 Elo+
Party 1
Hou Yi
Hou Yi
kmhampton1235
Hou Yi
Level 16
God Stats
2W - 2L
1,641 SR
Queue Stats
28W - 40L
1,283 Elo+
Party 1
Neith
Neith
lunagoose
Neith
Level 4
God Stats
3W - 9L
1,339 SR
Queue Stats
5W - 16L
1,028 Elo+
Solo
Team Averages
Level 11
1,498 SR
1,221 Elo+

VS

Team Averages
Level 21
1,445 SR
1,381 Elo+
King Arthur
King Arthur
ANARCHY991946
King Arthur
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,263 Elo+
Solo
Skadi
Skadi
Alaskanlegacy
Skadi
Level 25
God Stats
10W - 13L
1,311 SR
Queue Stats
19W - 24L
1,286 Elo+
Solo
Ra
Ra
BOOGI3BROWN
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
ItzDblOSeven
Loki
Level 21
God Stats
45W - 14L
1,713 SR
Queue Stats
47W - 17L
1,577 Elo+
Solo
Sylvanus
Sylvanus
X6 JJG
Sylvanus
Level 28
God Stats
2W - 3L
1,200 SR
Queue Stats
45W - 56L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NOT-EssA-
Tiamat
20
5 / 6 / 9
15,864
1,058
27,597
23,762
16,031
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
1 / 10 / 3
12,537
836
2,201
23,244
9,891
Hachiman
20
7 / 19 / 7
15,672
1,045
28,145
30,763
7,667
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
5 / 13 / 8
15,068
1,005
32,146
29,767
9,329
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
lunagoose
Neith
19
0 / 11 / 8
12,605
840
3,578
15,876
4,275
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

90

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ANARCHY991946
King Arthur
18
0 / 4 / 1
11,523
768
1,136
5,119
2,000
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

20
25 / 6 / 22
18,992
1,266
49,467
31,420
14,525
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 5 / 23
15,632
1,042
8,032
16,222
6,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
25 / 1 / 13
18,689
1,246
38,378
13,812
6,080
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
X6 JJG
Sylvanus
20
4 / 3 / 36
16,776
1,118
13,467
31,265
46,042
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
154
18
Kills
59
59
Deaths
19
35
Assists
95
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ANARCHY991946
King Arthur
0
4
1
0.13
W
25
6
22
6
W
5
5
23
3.3
W
25
1
13
31.5
L
Tiamat
NOT-EssA-
Tiamat
5
6
9
1.58
L
1
10
3
0.25
W
Sylvanus
X6 JJG
Sylvanus
4
3
36
7.33
L
Hachiman
7
19
7
0.55
L
5
13
8
0.69
L
Neith
lunagoose
Neith
0
11
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,667
Damage
110,480
123,412
Taken
97,838
47,193
Mitigated
75,390
10,702
Healing
17,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ANARCHY991946
King Arthur
1,136
336
0
0
5,119
2,000
0
1,002
4,019
0
2,020
W
49,467
38,866
0
10,330
31,420
14,525
0
9,474
21,946
0
76,490
W
8,032
4,406
0
572
16,222
6,743
0
5,593
10,629
28,510
0
W
38,378
13,155
0
0
13,812
6,080
0
4,788
9,024
0
62,026
L
Tiamat
NOT-EssA-
Tiamat
27,597
1,885
316
4,686
23,762
16,031
0
4,549
19,213
49,417
0
L
2,201
425
0
0
23,244
9,891
0
4,911
18,333
9,042
0
W
Sylvanus
X6 JJG
Sylvanus
13,467
3,956
2,063
4,290
31,265
46,042
0
8,941
22,324
22,451
0
L
Hachiman
28,145
21,838
0
1,299
30,763
7,667
0
6,402
24,361
0
66,281
L
32,146
23,377
0
4,113
29,767
9,329
0
4,134
25,633
0
72,936
L
Neith
lunagoose
Neith
3,578
1,993
0
288
15,876
4,275
0
1,503
14,373
0
10,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,746
Gold Earned
81,612
232
Minions Killed
180
2
Camps Cleared
4
1,201,714
Distance Traveled
1,159,484
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,523
768
2
0
0
60,453
0
W
Skadi
18,992
1,266
60
4
2
246,942
6
W
Ra
15,632
1,042
63
4
1
280,008
1
W
Loki
18,689
1,246
41
3
0
331,443
0
L
Tiamat
15,864
1,058
48
3
0
324,551
0
L
Cthulhu
12,537
836
13
1
0
249,622
0
W
Sylvanus
16,776
1,118
14
1
1
240,638
5
L
Hachiman
15,672
1,045
78
5
0
218,886
0
L
Hou Yi
15,068
1,005
84
6
2
229,906
0
L
Neith
12,605
840
9
1
0
178,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role