Player Matchup

Zhong Kui
Zhong Kui
Dr_Prof_Loki
Zhong Kui
Level 102
God Stats
5W - 2L
1,572 SR
Queue Stats
85W - 32L
1,815 Elo+
Party 1
Thanatos
Thanatos
FireFireMan
Thanatos
Level 88
God Stats
3W - 4L
1,532 SR
Queue Stats
61W - 37L
1,764 Elo+
Party 1
Cupid
Cupid
icehurtz
Cupid
Level 58
God Stats
32W - 18L
1,575 SR
Queue Stats
323W - 165L
1,717 Elo+
Party 1
Team Averages
Level 83
1,560 SR
1,765 Elo+

VS

Team Averages
Level 134
1,567 SR
1,583 Elo+
Sylvanus
Sylvanus
Dragonelement12
Sylvanus
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 46L
1,622 Elo+
Party 2
Baron Samedi
Baron Samedi
IR IIE IID
Baron Samedi
Level 148
God Stats
3W - 3L
1,555 SR
Queue Stats
110W - 138L
1,509 Elo+
Party 2
Chiron
Chiron
oh nah carter
Chiron
Level 98
God Stats
1W - 2L
1,645 SR
Queue Stats
100W - 107L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dr_Prof_Loki
Zhong Kui
19
9 / 5 / 14
15,015
751
15,812
20,183
24,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
FireFireMan
Thanatos
19
12 / 6 / 11
14,823
741
25,407
18,137
7,528
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
icehurtz
Cupid
18
6 / 2 / 16
13,922
696
18,298
17,152
6,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
17
6 / 9 / 6
14,113
706
11,351
30,977
40,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
IR IIE IID
Baron Samedi
16
4 / 9 / 6
13,109
655
14,903
23,258
14,032
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 9 / 5
12,447
622
15,385
17,761
5,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
27
Kills
13
13
Deaths
27
41
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Dr_Prof_Loki
Zhong Kui
9
5
14
3.2
L
Sylvanus
6
9
6
1
W
Thanatos
FireFireMan
Thanatos
12
6
11
2.92
L
Baron Samedi
IR IIE IID
Baron Samedi
4
9
6
0.78
W
Cupid
icehurtz
Cupid
6
2
16
7
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,517
Damage
41,639
55,472
Taken
71,996
38,126
Mitigated
59,679
24,406
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Dr_Prof_Loki
Zhong Kui
15,812
1,404
0
4,553
20,183
24,205
974
6,923
13,260
59,099
0
L
Sylvanus
11,351
1,692
1,368
5,503
30,977
40,343
459
6,025
24,952
27,301
2,993
W
Thanatos
FireFireMan
Thanatos
25,407
8,551
0
11,832
18,137
7,528
1,275
10,121
8,016
0
52,813
L
Baron Samedi
IR IIE IID
Baron Samedi
14,903
1,087
1,409
3,712
23,258
14,032
1,215
3,993
19,265
44,056
0
W
Cupid
icehurtz
Cupid
18,298
12,690
1,977
6,044
17,152
6,393
774
9,511
7,641
0
60,924
L
15,385
4,479
862
2,014
17,761
5,304
1,099
5,962
11,722
0
74,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,760
Gold Earned
39,669
220
Minions Killed
220
8
Camps Cleared
9
1,063,662
Distance Traveled
863,435
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
15,015
751
86
4
1
336,347
0
L
Sylvanus
14,113
706
29
1
1
287,093
0
W
Thanatos
14,823
741
52
3
6
354,841
2
L
Baron Samedi
13,109
655
75
4
1
280,305
5
W
Cupid
13,922
696
82
4
1
372,474
2
L
Chiron
12,447
622
116
6
7
296,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role