Player Matchup

Zhong Kui
Zhong Kui
Bryce99
Zhong Kui
Level 24
God Stats
8W - 2L
1,871 SR
Queue Stats
75W - 56L
1,631 Elo+
Solo
Ullr
Ullr
Hxshira
Ullr
Level 33
God Stats
6W - 1L
1,806 SR
Queue Stats
147W - 117L
1,627 Elo+
Party 1
Achilles
Achilles
OGvaseline
Achilles
Level 14
God Stats
19W - 23L
1,567 SR
Queue Stats
36W - 42L
1,625 Elo+
Solo
Olorun
Olorun
WAIFU1027
Olorun
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 35L
1,530 Elo+
Party 1
Da Ji
Da Ji
noahmad
Da Ji
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 6L
1,594 Elo+
Solo
Team Averages
Level 18
1,649 SR
1,601 Elo+

VS

Team Averages
Level 17
1,517 SR
1,576 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DoYouWantSomeTea
Amaterasu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 9L
1,758 Elo+
Solo
Janus
Janus
FirstLoretty
Janus
Level 27
God Stats
5W - 9L
1,521 SR
Queue Stats
52W - 47L
1,597 Elo+
Solo
Susano
Susano
NRGuny
Susano
Level 25
God Stats
6W - 8L
1,540 SR
Queue Stats
54W - 50L
1,505 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sandred13
Tsukuyomi
Level 16
God Stats
6W - 7L
1,523 SR
Queue Stats
35W - 41L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bryce99
Zhong Kui
9
5 / 0 / 4
6,008
601
3,858
4,485
2,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
Hxshira
Ullr
12
5 / 0 / 2
6,761
676
5,769
4,007
1,312
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles
OGvaseline
Achilles
10
2 / 3 / 1
5,687
569
4,568
9,182
4,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
WAIFU1027
Olorun
10
2 / 3 / 6
6,007
601
4,268
7,041
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Da Ji
noahmad
Da Ji
11
5 / 2 / 1
6,327
633
4,063
5,268
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
6
1 / 7 / 0
4,447
445
1,870
4,779
1,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
10
2 / 4 / 2
5,914
591
5,601
9,050
5,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 3 / 0
6,085
609
1,008
5,075
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Susano
NRGuny
Susano
9
0 / 3 / 1
5,112
511
2,606
6,825
1,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
Sandred13
Tsukuyomi
11
3 / 2 / 0
6,055
606
6,378
8,041
4,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
19
Kills
8
8
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
7
0
0.14
W
Zhong Kui
Bryce99
Zhong Kui
5
0
4
7
L
Amaterasu
2
4
2
0.75
L
2
3
0
0.67
W
Ullr
Hxshira
Ullr
5
0
2
6
L
Susano
NRGuny
Susano
0
3
1
0.17
W
Achilles
OGvaseline
Achilles
2
3
1
0.83
L
Tsukuyomi
Sandred13
Tsukuyomi
3
2
0
1.5
W
Olorun
WAIFU1027
Olorun
2
3
6
1.67
W
Da Ji
noahmad
Da Ji
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,526
Damage
17,463
29,983
Taken
33,770
12,512
Mitigated
14,078
10,698
Healing
9,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
1,870
86
127
527
4,779
1,231
35
2,805
1,974
11,448
0
W
Zhong Kui
Bryce99
Zhong Kui
3,858
999
0
2,425
4,485
2,840
0
365
4,120
20,068
0
L
Amaterasu
5,601
2,208
0
2,336
9,050
5,195
0
4,913
4,137
0
31,739
L
1,008
0
0
805
5,075
1,202
0
168
4,868
37,150
0
W
Ullr
Hxshira
Ullr
5,769
2,380
0
646
4,007
1,312
0
724
3,283
0
38,681
L
Susano
NRGuny
Susano
2,606
820
0
2,598
6,825
1,795
0
240
6,585
0
26,307
W
Achilles
OGvaseline
Achilles
4,568
1,274
0
3,408
9,182
4,212
0
994
7,675
0
26,381
L
Tsukuyomi
Sandred13
Tsukuyomi
6,378
1,223
0
2,871
8,041
4,655
0
0
7,645
4,161
27,501
W
Olorun
WAIFU1027
Olorun
4,268
2,115
0
3,267
7,041
2,034
0
977
6,064
31,463
0
W
Da Ji
noahmad
Da Ji
4,063
1,193
0
952
5,268
2,114
0
620
4,609
0
36,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,790
Gold Earned
27,613
316
Minions Killed
278
0
Camps Cleared
0
936,266
Distance Traveled
951,040
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
4,447
445
13
1
0
173,877
3
W
Zhong Kui
6,008
601
36
4
0
185,594
4
L
Amaterasu
5,914
591
65
7
0
182,330
2
L
Janus
6,085
609
84
8
0
195,471
3
W
Ullr
6,761
676
86
9
0
187,951
4
L
Susano
5,112
511
62
6
0
216,140
5
W
Achilles
5,687
569
58
6
0
186,933
1
L
Tsukuyomi
6,055
606
54
5
0
183,222
2
W
Olorun
6,007
601
64
6
0
165,751
0
W
Da Ji
6,327
633
72
7
0
210,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role