Player Matchup

Arachne
Arachne
Bekoolfisher
Arachne
Level 87
God Stats
2W - 3L
1,360 SR
Queue Stats
89W - 144L
1,341 Elo+
Party 2
Artio
Artio
When Ur Too Dry
Artio
Level 120
God Stats
19W - 18L
1,480 SR
Queue Stats
185W - 267L
1,358 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lawgamer8
Ah Muzen Cab
Level 87
God Stats
3W - 0L
1,441 SR
Queue Stats
101W - 135L
1,314 Elo+
Solo
Team Averages
Level 98
1,427 SR
1,337 Elo+

VS

Team Averages
Level 91
1,496 SR
1,467 Elo+
Hercules
Hercules
DARKxSabbeth
Hercules
Level 124
God Stats
1W - 1L
1,717 SR
Queue Stats
16W - 11L
1,691 Elo+
Solo
Jormungandr
Jormungandr
Malsumis_warwolf
Jormungandr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
582W - 642L
1,393 Elo+
Party 1
King Arthur
King Arthur
Swisha_Sherman
King Arthur
Level 52
God Stats
7W - 13L
1,272 SR
Queue Stats
277W - 318L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bekoolfisher
Arachne
16
2 / 2 / 9
11,947
629
6,781
13,829
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 1 / 7
11,252
592
15,226
18,082
18,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
lawgamer8
Ah Muzen Cab
18
9 / 1 / 2
13,358
703
18,169
12,999
4,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DARKxSabbeth
Hercules
11
0 / 3 / 0
9,334
491
1,851
9,353
5,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Malsumis_warwolf
Jormungandr
15
2 / 5 / 0
11,286
594
18,959
21,515
13,505
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Swisha_Sherman
King Arthur
14
2 / 4 / 0
10,196
537
6,640
16,360
16,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
12
Kills
4
4
Deaths
12
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bekoolfisher
Arachne
2
2
9
3.25
L
Hercules
DARKxSabbeth
Hercules
0
3
0
0
L
Jormungandr
Malsumis_warwolf
Jormungandr
2
5
0
0.4
L
King Arthur
Swisha_Sherman
King Arthur
2
4
0
0.5
W
1
1
7
4.5
W
Ah Muzen Cab
lawgamer8
Ah Muzen Cab
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,176
Damage
27,450
44,910
Taken
47,228
28,443
Mitigated
35,236
17,899
Healing
5,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bekoolfisher
Arachne
6,781
5,123
411
4,465
13,829
5,031
858
6,434
6,366
0
32,765
L
Hercules
DARKxSabbeth
Hercules
1,851
627
0
1,425
9,353
5,306
0
3,579
5,550
0
7,854
L
Jormungandr
Malsumis_warwolf
Jormungandr
18,959
5,010
458
2,822
21,515
13,505
54
4,925
15,860
64,313
0
L
King Arthur
Swisha_Sherman
King Arthur
6,640
453
0
744
16,360
16,425
0
6,203
9,668
0
17,752
W
15,226
765
786
5,837
18,082
18,516
175
7,510
9,934
47,920
0
W
Ah Muzen Cab
lawgamer8
Ah Muzen Cab
18,169
8,120
147
6,253
12,999
4,896
1,515
5,835
7,073
0
76,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,557
Gold Earned
30,816
247
Minions Killed
159
11
Camps Cleared
5
1,094,065
Distance Traveled
778,432
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,947
629
80
4
5
358,887
3
L
Hercules
9,334
491
18
1
1
175,296
2
L
Jormungandr
11,286
594
111
6
1
292,693
0
L
King Arthur
10,196
537
30
2
3
310,443
1
W
Artio
11,252
592
71
4
2
352,693
3
W
Ah Muzen Cab
13,358
703
96
5
4
382,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role