Player Matchup

Cthulhu
Cthulhu
B_M_W_1993
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,263 Elo+
Solo
Neith
Neith
Bibleman777
Neith
Level 59
God Stats
1W - 1L
1,647 SR
Queue Stats
30W - 25L
1,558 Elo+
Party 1
Thoth
Thoth
gmonster1214
Thoth
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,526 Elo+
Party 1
Team Averages
Level 32
1,549 SR
1,449 Elo+

VS

Team Averages
Level 87
1,508 SR
1,414 Elo+
Tiamat
Tiamat
ChefRagnarok
Tiamat
Level 24
God Stats
8W - 9L
1,432 SR
Queue Stats
66W - 67L
1,375 Elo+
Party 2
Jormungandr
Jormungandr
ImmortalNinja
Jormungandr
Level 121
God Stats
2W - 1L
1,593 SR
Queue Stats
11W - 11L
1,558 Elo+
Party 2
Izanami
Izanami
kevinlandin88
Izanami
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
B_M_W_1993
Cthulhu
10
0 / 12 / 2
7,003
584
5,559
17,933
8,253
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
0 / 6 / 3
7,140
595
6,347
8,220
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 7 / 0
8,554
713
6,538
8,327
2,137
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
5 / 2 / 16
9,099
758
7,244
7,061
4,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
ImmortalNinja
Jormungandr
14
8 / 0 / 17
10,643
887
7,519
9,721
9,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
14
12 / 1 / 11
10,098
842
15,136
8,875
2,930
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
69
3
Kills
25
25
Deaths
3
5
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
B_M_W_1993
Cthulhu
0
12
2
0.08
L
0
6
3
0.25
W
Tiamat
5
2
16
6.5
W
Jormungandr
ImmortalNinja
Jormungandr
8
0
17
16.5
L
3
7
0
0.43
W
Izanami
12
1
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,444
Damage
29,899
34,480
Taken
25,657
13,521
Mitigated
16,659
1,314
Healing
6,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
B_M_W_1993
Cthulhu
5,559
594
52
260
17,933
8,253
0
7,324
10,226
18,434
0
L
6,347
2,873
0
627
8,220
3,131
0
3,794
4,278
0
20,651
W
Tiamat
7,244
431
0
2,359
7,061
4,076
546
4,180
2,783
19,749
0
W
Jormungandr
ImmortalNinja
Jormungandr
7,519
2,258
0
1,870
9,721
9,653
324
3,984
5,443
23,283
0
L
6,538
292
0
375
8,327
2,137
0
3,086
5,097
20,069
0
W
Izanami
15,136
8,426
0
1,863
8,875
2,930
2,025
4,281
4,417
0
49,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,697
Gold Earned
29,840
96
Minions Killed
133
2
Camps Cleared
7
498,209
Distance Traveled
645,854
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,003
584
29
2
0
144,498
2
L
Neith
7,140
595
33
3
2
186,701
3
W
Tiamat
9,099
758
44
4
1
226,094
2
W
Jormungandr
10,643
887
24
2
1
212,594
0
L
Thoth
8,554
713
34
3
0
167,010
2
W
Izanami
10,098
842
65
5
5
207,166
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role