Player Matchup

Cthulhu
Cthulhu
CATWITHRABIES
Cthulhu
Level 13
God Stats
3W - 0L
1,823 SR
Queue Stats
3W - 0L
1,643 Elo+
Party 1
Olorun
Olorun
Sperol
Olorun
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,630 Elo+
Party 1
Da Ji
Da Ji
killaturd
Da Ji
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,575 Elo+
Party 1
Team Averages
Level 26
1,608 SR
1,616 Elo+

VS

Team Averages
Level 85
1,443 SR
1,340 Elo+
Camazotz
Camazotz
Dont_Pee_In_Wind
Camazotz
Level 109
God Stats
0W - 1L
1,475 SR
Queue Stats
2W - 8L
1,312 Elo+
Party 2
Sylvanus
Sylvanus
Silver_Meister
Sylvanus
Level 125
God Stats
16W - 16L
1,511 SR
Queue Stats
398W - 379L
1,488 Elo+
Party 2
Merlin
Merlin
moving-regency5
Merlin
Level 20
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
3 / 1 / 11
13,291
665
14,593
25,355
30,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Olorun
Sperol
Olorun
17
2 / 2 / 12
12,205
610
16,123
16,852
8,313
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
killaturd
Da Ji
18
12 / 2 / 4
13,717
686
16,452
12,779
6,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
11,380
569
12,260
19,888
10,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
15
1 / 3 / 4
11,442
572
15,479
20,612
24,739
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 8 / 4
10,652
533
10,294
14,085
4,130
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
4
5
Deaths
17
27
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
11
8.5
L
3
6
2
0.67
L
Sylvanus
1
3
4
1
W
Olorun
Sperol
Olorun
2
2
12
4
W
Da Ji
killaturd
Da Ji
12
2
4
7
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,168
Damage
38,033
54,986
Taken
54,585
45,865
Mitigated
39,817
13,606
Healing
20,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,593
1,928
484
4,386
25,355
30,881
38
10,165
13,454
34,769
0
L
12,260
1,753
0
5,140
19,888
10,948
891
10,136
9,752
0
25,575
L
Sylvanus
15,479
2,755
4,174
10,095
20,612
24,739
305
14,552
6,060
33,360
0
W
Olorun
Sperol
Olorun
16,123
8,248
1,356
4,451
16,852
8,313
987
9,774
7,078
72,529
0
W
Da Ji
killaturd
Da Ji
16,452
3,817
0
2,929
12,779
6,671
1,300
6,892
5,887
0
52,342
L
10,294
466
202
1,170
14,085
4,130
249
6,775
7,310
42,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,213
Gold Earned
33,474
224
Minions Killed
143
12
Camps Cleared
5
1,112,573
Distance Traveled
1,001,044
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,291
665
28
1
1
379,566
1
L
Camazotz
11,380
569
32
2
3
360,594
5
L
Sylvanus
11,442
572
34
2
1
317,204
3
W
Olorun
12,205
610
123
6
5
357,247
5
W
Da Ji
13,717
686
73
4
6
375,760
5
L
Merlin
10,652
533
77
4
1
323,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role