Player Matchup

Sun Wukong
Sun Wukong
OdinX9
Sun Wukong
Level 16
God Stats
5W - 7L
1,776 SR
Queue Stats
19W - 40L
1,296 Elo+
Party 2
Olorun
Olorun
Oneinchsnow
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Arachne
Arachne
RealHomie
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 27L
1,617 Elo+
Party 1
Anhur
Anhur
TheUnholy628
Anhur
Level 17
God Stats
7W - 7L
1,485 SR
Queue Stats
23W - 39L
1,325 Elo+
Party 2
Artemis
Artemis
Tonylindoo
Artemis
Level 4
God Stats
2W - 1L
1,262 SR
Queue Stats
4W - 4L
1,471 Elo+
Party 1
Team Averages
Level 14
1,505 SR
1,442 Elo+

VS

Team Averages
Level 11
1,573 SR
1,398 Elo+
Ares
Ares
Chickenjuice69
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,257 Elo+
Party 3
Artemis
Artemis
Jebibble
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Kazharick
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,580 Elo+
Solo
Bellona
Bellona
Rueshi
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,357 Elo+
Solo
Pele
Pele
xKingBoss07x
Pele
Level 18
God Stats
2W - 1L
1,864 SR
Queue Stats
19W - 24L
1,298 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
OdinX9
Sun Wukong
12
1 / 10 / 8
8,398
420
4,376
12,077
4,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
15
16 / 8 / 10
11,511
576
18,922
18,516
8,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
RealHomie
Arachne
20
18 / 3 / 5
13,290
665
20,694
20,054
13,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
4 / 6 / 11
9,887
494
9,399
12,039
3,741
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artemis
Tonylindoo
Artemis
18
8 / 1 / 10
12,160
608
14,930
11,716
4,570
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 14 / 7
7,947
397
4,372
20,870
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Jebibble
Artemis
9
0 / 6 / 1
7,266
363
3,486
7,148
1,696
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Kazharick
Tiamat
13
7 / 13 / 9
9,262
463
11,518
19,910
9,829
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bellona
Rueshi
Bellona
17
10 / 4 / 11
11,698
585
16,758
17,719
18,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
8 / 10 / 4
9,928
496
11,045
20,384
6,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
59
47
Kills
27
28
Deaths
47
44
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
14
7
0.39
L
Artemis
Jebibble
Artemis
0
6
1
0.08
L
Tiamat
Kazharick
Tiamat
7
13
9
0.88
W
Sun Wukong
OdinX9
Sun Wukong
1
10
8
0.5
W
Olorun
16
8
10
2.63
W
Arachne
RealHomie
Arachne
18
3
5
6.83
L
Bellona
Rueshi
Bellona
10
4
11
3.88
W
4
6
11
1.58
W
Artemis
Tonylindoo
Artemis
8
1
10
13
L
8
10
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,321
Damage
47,179
74,402
Taken
86,031
34,795
Mitigated
52,010
23,862
Healing
11,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,372
977
0
540
20,870
15,146
0
7,582
13,183
16,909
0
L
Artemis
Jebibble
Artemis
3,486
1,676
0
484
7,148
1,696
192
0
7,148
0
19,757
L
Tiamat
Kazharick
Tiamat
11,518
1,791
166
3,189
19,910
9,829
432
6,199
13,711
26,976
0
W
Sun Wukong
OdinX9
Sun Wukong
4,376
1,556
0
1,227
12,077
4,991
339
3,715
8,168
229
15,714
W
Olorun
18,922
11,234
1,094
6,782
18,516
8,386
4,334
7,184
10,954
49,506
0
W
Arachne
RealHomie
Arachne
20,694
15,840
0
9,636
20,054
13,107
484
3,655
16,281
0
102,326
L
Bellona
Rueshi
Bellona
16,758
4,488
0
1,702
17,719
18,479
132
2,752
14,967
19,461
42,737
W
9,399
5,026
0
1,220
12,039
3,741
3,222
4,209
7,666
0
41,069
W
Artemis
Tonylindoo
Artemis
14,930
8,240
0
3,903
11,716
4,570
1,934
761
10,915
0
80,849
L
11,045
1,956
0
5,599
20,384
6,860
150
2,562
17,768
0
51,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,246
Gold Earned
46,101
408
Minions Killed
286
0
Camps Cleared
0
1,694,543
Distance Traveled
1,512,137
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,947
397
21
1
0
285,056
0
L
Artemis
7,266
363
50
3
0
204,858
0
L
Tiamat
9,262
463
29
1
0
295,405
0
W
Sun Wukong
8,398
420
26
1
0
281,274
4
W
Olorun
11,511
576
79
4
0
291,134
0
W
Arachne
13,290
665
121
6
0
414,021
3
L
Bellona
11,698
585
102
5
0
353,372
2
W
Anhur
9,887
494
68
3
0
322,190
2
W
Artemis
12,160
608
114
6
0
385,924
4
L
Pele
9,928
496
84
4
0
373,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role