Player Matchup

Hercules
Hercules
CDub2465
Hercules
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,398 Elo+
Party 2
Baron Samedi
Baron Samedi
Prophet_XXIII
Baron Samedi
Level 69
God Stats
1W - 1L
1,567 SR
Queue Stats
5W - 4L
1,588 Elo+
Party 2
Artio
Artio
Somethingfuzzy1
Artio
Level 69
God Stats
55W - 47L
1,580 SR
Queue Stats
212W - 208L
1,443 Elo+
Party 2
Bastet
Bastet
c4Lamiiityy
Bastet
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,578 Elo+
Party 2
Zeus
Zeus
ineedham18
Zeus
Level 128
God Stats
4W - 4L
1,507 SR
Queue Stats
444W - 380L
1,536 Elo+
Party 2
Team Averages
Level 85
1,531 SR
1,509 Elo+

VS

Team Averages
Level 97
1,492 SR
1,431 Elo+
King Arthur
King Arthur
ABSOLUTE_STUFFY
King Arthur
Level 109
God Stats
6W - 7L
1,516 SR
Queue Stats
107W - 118L
1,513 Elo+
Party 1
Athena
Athena
IncoherentDragon
Athena
Level 129
God Stats
11W - 7L
1,621 SR
Queue Stats
182W - 204L
1,449 Elo+
Party 1
Skadi
Skadi
Kaotics_King
Skadi
Level 67
God Stats
5W - 6L
1,767 SR
Queue Stats
95W - 129L
1,425 Elo+
Party 1
Thanatos
Thanatos
LordStitches15
Thanatos
Level 33
God Stats
5W - 10L
1,307 SR
Queue Stats
7W - 13L
1,267 Elo+
Solo
Bastet
Bastet
Moose_Lookin_AS5
Bastet
Level 146
God Stats
1W - 3L
1,247 SR
Queue Stats
229W - 246L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CDub2465
Hercules
14
0 / 1 / 4
8,444
497
3,016
7,665
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Prophet_XXIII
Baron Samedi
14
7 / 3 / 12
9,760
574
10,492
12,081
5,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
5 / 3 / 14
9,384
552
10,452
18,849
10,067
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
16
10 / 3 / 5
10,025
590
14,253
16,315
6,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
13 / 3 / 3
11,332
667
16,821
13,733
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ABSOLUTE_STUFFY
King Arthur
12
0 / 5 / 2
7,792
458
5,322
11,972
10,560
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 6 / 6
8,936
526
5,566
18,955
19,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 7 / 5
8,615
507
10,158
12,281
3,634
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
10
1 / 10 / 4
7,190
423
3,520
10,930
3,039
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
6 / 7 / 3
9,292
547
12,941
13,625
4,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
33
35
Kills
13
13
Deaths
35
38
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ABSOLUTE_STUFFY
King Arthur
0
5
2
0.2
W
Hercules
CDub2465
Hercules
0
1
4
2
L
3
6
6
1
L
3
7
5
0.79
L
Thanatos
1
10
4
0.3
L
6
7
3
1.07
W
Baron Samedi
Prophet_XXIII
Baron Samedi
7
3
12
4.33
W
5
3
14
4
W
Bastet
10
3
5
4.17
W
13
3
3
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,034
Damage
37,507
68,643
Taken
67,763
29,667
Mitigated
41,444
33,331
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ABSOLUTE_STUFFY
King Arthur
5,322
900
0
1,000
11,972
10,560
149
4,600
7,372
0
40,163
W
Hercules
CDub2465
Hercules
3,016
1,343
0
3,985
7,665
3,286
0
582
7,083
0
42,286
L
5,566
1,468
382
2,273
18,955
19,836
182
13,883
5,072
22,064
0
L
10,158
4,446
0
250
12,281
3,634
0
8,405
3,876
0
40,907
L
Thanatos
3,520
697
0
3,553
10,930
3,039
0
4,620
6,310
0
22,130
L
12,941
3,464
0
2,215
13,625
4,375
371
6,257
7,368
0
45,200
W
Baron Samedi
Prophet_XXIII
Baron Samedi
10,492
518
1,245
3,913
12,081
5,643
1,265
661
11,420
44,868
0
W
10,452
431
1,138
8,609
18,849
10,067
486
1,747
17,102
43,353
0
W
Bastet
14,253
3,862
0
7,199
16,315
6,077
998
795
15,520
0
68,925
W
16,821
4,937
0
7,242
13,733
4,594
918
1,845
11,888
91,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,945
Gold Earned
41,825
505
Minions Killed
283
0
Camps Cleared
0
1,523,284
Distance Traveled
1,504,496
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,792
458
80
5
0
285,575
4
W
Hercules
8,444
497
106
6
0
213,054
2
L
Athena
8,936
526
29
2
0
311,249
1
L
Skadi
8,615
507
70
4
0
311,620
3
L
Thanatos
7,190
423
35
2
0
234,102
0
L
Bastet
9,292
547
69
4
0
361,950
2
W
Baron Samedi
9,760
574
82
5
0
300,132
2
W
Artio
9,384
552
59
3
0
353,792
2
W
Bastet
10,025
590
112
7
0
348,735
0
W
Zeus
11,332
667
146
9
0
307,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role