Player Matchup

Bacchus
Bacchus
C411M3P4N
Bacchus
Level 67
God Stats
8W - 10L
1,521 SR
Queue Stats
529W - 440L
1,589 Elo+
Party 2
Bastet
Bastet
FuBaRx1
Bastet
Level 7
God Stats
5W - 2L
1,817 SR
Queue Stats
130W - 75L
1,667 Elo+
Party 2
Baron Samedi
Baron Samedi
LHG Blackout
Baron Samedi
Level 25
God Stats
27W - 19L
1,739 SR
Queue Stats
129W - 78L
1,524 Elo+
Solo
Team Averages
Level 33
1,693 SR
1,593 Elo+

VS

Team Averages
Level 52
1,500 SR
1,720 Elo+
Mercury
Mercury
Saboteur999994
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 2L
1,825 Elo+
Party 1
Eset
Eset
Titos1187
Eset
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 3L
1,872 Elo+
Party 1
King Arthur
King Arthur
hulkbuster1096
King Arthur
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 169L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
C411M3P4N
Bacchus
12
7 / 0 / 7
9,013
819
7,363
12,573
11,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Bastet
FuBaRx1
Bastet
12
4 / 2 / 7
7,748
704
7,473
8,317
3,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
LHG Blackout
Baron Samedi
12
3 / 3 / 10
7,947
722
8,350
6,902
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 2
7,140
649
4,834
7,485
2,363
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
11
2 / 5 / 3
7,267
661
9,078
7,905
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
hulkbuster1096
King Arthur
8
0 / 7 / 0
5,889
535
3,191
11,236
6,112
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
14
Kills
5
5
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
C411M3P4N
Bacchus
7
0
7
10.5
W
Bastet
FuBaRx1
Bastet
4
2
7
3.75
W
Baron Samedi
LHG Blackout
Baron Samedi
3
3
10
2.67
L
3
2
2
2
L
Eset
2
5
3
0.7
L
King Arthur
hulkbuster1096
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,186
Damage
17,103
27,792
Taken
26,626
17,733
Mitigated
10,981
12,110
Healing
2,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
C411M3P4N
Bacchus
7,363
631
0
4,886
12,573
11,551
0
2,332
9,952
17,056
0
W
Bastet
FuBaRx1
Bastet
7,473
1,459
800
2,326
8,317
3,229
901
3,870
4,177
0
20,841
W
Baron Samedi
LHG Blackout
Baron Samedi
8,350
591
1,333
2,765
6,902
2,953
152
2,568
4,077
23,465
0
L
4,834
1,345
0
598
7,485
2,363
0
3,998
3,294
0
13,371
L
Eset
9,078
269
283
716
7,905
2,506
0
4,740
2,977
24,650
0
L
King Arthur
hulkbuster1096
King Arthur
3,191
117
0
991
11,236
6,112
0
6,398
4,505
0
8,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,708
Gold Earned
20,296
88
Minions Killed
84
6
Camps Cleared
1
636,549
Distance Traveled
580,080
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,013
819
22
2
1
234,402
3
W
Bastet
7,748
704
31
3
4
227,676
1
W
Baron Samedi
7,947
722
35
3
1
174,471
1
L
Mercury
7,140
649
21
2
1
220,354
3
L
Eset
7,267
661
49
4
0
184,324
1
L
King Arthur
5,889
535
14
1
0
175,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role