Player Matchup

Neith
Neith
Addendum21
Neith
Level 117
God Stats
6W - 10L
1,546 SR
Queue Stats
366W - 383L
1,507 Elo+
Party 2
Ah Puch
Ah Puch
ExRes05
Ah Puch
Level 46
God Stats
4W - 6L
1,724 SR
Queue Stats
155W - 152L
1,450 Elo+
Party 2
Kali
Kali
MyGodLikeHands
Kali
Level 94
God Stats
21W - 9L
1,730 SR
Queue Stats
328W - 288L
1,520 Elo+
Solo
Hera
Hera
Pelican419
Hera
Level 86
God Stats
8W - 7L
1,568 SR
Queue Stats
190W - 206L
1,517 Elo+
Party 2
Ganesha
Ganesha
PremiereGladI
Ganesha
Level 129
God Stats
23W - 12L
1,655 SR
Queue Stats
459W - 468L
1,526 Elo+
Party 2
Team Averages
Level 94
1,644 SR
1,504 Elo+

VS

Team Averages
Level 107
1,532 SR
1,529 Elo+
Ra
Ra
DrShizno
Ra
Level 136
God Stats
11W - 7L
1,701 SR
Queue Stats
235W - 238L
1,529 Elo+
Party 1
Danzaburou
Danzaburou
HoyMeNoyMeNoy
Danzaburou
Level 66
God Stats
10W - 14L
1,228 SR
Queue Stats
43W - 45L
1,512 Elo+
Party 1
Zhong Kui
Zhong Kui
LordQuesoDip
Zhong Kui
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 75L
1,597 Elo+
Party 1
Fenrir
Fenrir
ShakerTheChief
Fenrir
Level 126
God Stats
6W - 5L
1,719 SR
Queue Stats
193W - 195L
1,537 Elo+
Party 1
Khepri
Khepri
eldarwinning
Khepri
Level 122
God Stats
1W - 2L
1,513 SR
Queue Stats
42W - 55L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
6 / 2 / 1
10,309
606
6,989
7,978
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
ExRes05
Ah Puch
14
3 / 3 / 2
9,322
548
8,452
13,319
6,684
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
10 / 3 / 3
10,939
643
16,726
17,588
7,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

14
2 / 2 / 4
8,629
508
8,882
5,294
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ganesha
14
1 / 2 / 10
8,778
516
6,383
11,714
10,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
10,088
593
7,882
8,843
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
HoyMeNoyMeNoy
Danzaburou
14
2 / 5 / 2
8,508
500
7,190
11,399
3,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Zhong Kui
LordQuesoDip
Zhong Kui
14
1 / 5 / 2
8,392
494
9,134
16,385
11,395
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

15
6 / 4 / 1
9,040
532
7,906
14,418
4,932
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Khepri
12
0 / 5 / 5
7,536
443
3,324
14,492
10,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
22
Kills
12
12
Deaths
22
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
6
2
1
3.25
L
3
3
4
1.67
W
Ah Puch
ExRes05
Ah Puch
3
3
2
1.33
L
Danzaburou
HoyMeNoyMeNoy
Danzaburou
2
5
2
0.6
L
Zhong Kui
LordQuesoDip
Zhong Kui
1
5
2
0.4
W
10
3
3
3.83
W
2
2
4
2
W
Ganesha
1
2
10
3
L
6
4
1
1.63
L
Khepri
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,432
Damage
35,436
55,893
Taken
65,537
29,780
Mitigated
32,843
19,475
Healing
21,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,989
2,691
0
2,367
7,978
3,562
3,483
1,470
6,508
0
78,675
L
7,882
1,013
812
3,978
8,843
2,514
0
3,247
5,596
77,077
0
W
Ah Puch
ExRes05
Ah Puch
8,452
1,846
0
6,060
13,319
6,684
588
8,243
5,076
51,192
0
L
Danzaburou
HoyMeNoyMeNoy
Danzaburou
7,190
2,978
0
3,467
11,399
3,171
1,158
1,367
10,032
0
67,175
L
Zhong Kui
LordQuesoDip
Zhong Kui
9,134
960
0
6,272
16,385
11,395
0
8,036
8,349
48,395
0
W
16,726
8,984
0
8,637
17,588
7,271
156
4,774
12,814
0
70,354
W
8,882
3,240
0
871
5,294
1,783
128
2,057
3,237
48,687
0
W
Ganesha
6,383
435
225
1,315
11,714
10,480
182
3,956
7,758
30,524
0
L
7,906
2,263
0
5,662
14,418
4,932
0
3,358
11,060
0
54,009
L
Khepri
3,324
270
0
1,788
14,492
10,831
0
7,781
6,711
11,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,977
Gold Earned
43,564
512
Minions Killed
462
0
Camps Cleared
0
1,675,561
Distance Traveled
1,632,368
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,309
606
168
10
0
331,430
2
L
Ra
10,088
593
157
9
0
363,694
2
W
Ah Puch
9,322
548
105
6
0
295,163
5
L
Danzaburou
8,508
500
101
6
0
291,223
7
L
Zhong Kui
8,392
494
101
6
0
296,444
0
W
Kali
10,939
643
114
7
0
358,646
4
W
Hera
8,629
508
106
6
0
348,799
7
W
Ganesha
8,778
516
19
1
0
341,523
6
L
Fenrir
9,040
532
86
5
0
357,357
0
L
Khepri
7,536
443
17
1
0
323,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role