Player Matchup

Hercules
Hercules
Cryptic_Attxck
Hercules
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 11L
882 Elo+
Party 1
Ra
Ra
JhonzinhoKamui
Ra
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,200 Elo+
Party 2
Medusa
Medusa
Ponloo_
Medusa
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,200 Elo+
Party 2
Bakasura
Bakasura
T-Slaps
Bakasura
Level 29
God Stats
3W - 3L
1,336 SR
Queue Stats
63W - 74L
1,349 Elo+
Party 1
Cthulhu
Cthulhu
Veybrik
Cthulhu
Level 8
God Stats
3W - 3L
1,353 SR
Queue Stats
7W - 10L
1,200 Elo+
Party 2
Team Averages
Level 14
1,438 SR
1,166 Elo+

VS

Team Averages
Level 25
1,594 SR
1,293 Elo+
Achilles
Achilles
Khemti
Achilles
Level 12
God Stats
21W - 21L
1,556 SR
Queue Stats
130W - 145L
1,273 Elo+
Solo
Discordia
Discordia
Mega_GamerBr13
Discordia
Level 34
God Stats
3W - 7L
1,655 SR
Queue Stats
96W - 201L
1,263 Elo+
Party 3
Ne Zha
Ne Zha
Stealthy Gun 4
Ne Zha
Level 22
God Stats
0W - 1L
1,715 SR
Queue Stats
26W - 37L
1,304 Elo+
Solo
Artio
Artio
enzospeed33
Artio
Level 28
God Stats
6W - 4L
1,400 SR
Queue Stats
75W - 108L
1,331 Elo+
Party 3
Skadi
Skadi
scabino
Skadi
Level 28
God Stats
30W - 22L
1,642 SR
Queue Stats
143W - 188L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
1 / 0 / 4
9,261
441
2,487
11,594
6,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 4 / 5
8,758
417
4,569
11,463
3,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Medusa
Ponloo_
Medusa
16
5 / 5 / 1
11,092
528
5,501
12,739
4,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
T-Slaps
Bakasura
19
15 / 4 / 1
13,040
621
18,230
17,331
8,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Veybrik
Cthulhu
14
1 / 1 / 7
9,680
461
10,160
12,194
9,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Khemti
Achilles
5
1 / 3 / 0
6,588
314
1,593
3,981
1,102
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Discordia
Mega_GamerBr13
Discordia
16
3 / 3 / 4
10,123
482
7,238
8,655
3,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
0 / 4 / 7
9,024
430
5,816
11,112
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 7 / 5
8,460
403
5,547
18,938
19,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
scabino
Skadi
19
10 / 6 / 0
11,781
561
22,274
15,615
6,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
30
22
Kills
14
14
Deaths
23
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
1
0
4
3
W
0
4
5
0.63
L
Achilles
Khemti
Achilles
1
3
0
0.33
L
Discordia
Mega_GamerBr13
Discordia
3
3
4
1.67
W
Medusa
Ponloo_
Medusa
5
5
1
1.1
L
0
4
7
0.88
W
Bakasura
T-Slaps
Bakasura
15
4
1
3.88
W
Cthulhu
Veybrik
Cthulhu
1
1
7
4.5
L
0
7
5
0.36
L
Skadi
scabino
Skadi
10
6
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,947
Damage
42,468
65,321
Taken
58,301
32,231
Mitigated
34,320
14,884
Healing
12,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
2,487
563
0
2,347
11,594
6,386
1,070
1,248
10,346
0
20,203
W
4,569
930
839
3,091
11,463
3,186
448
2,292
9,171
31,311
0
L
Achilles
Khemti
Achilles
1,593
925
30
75
3,981
1,102
0
0
3,951
167
6,969
L
Discordia
Mega_GamerBr13
Discordia
7,238
248
0
1,309
8,655
3,224
917
1,825
6,769
57,515
0
W
Medusa
Ponloo_
Medusa
5,501
3,398
0
1,261
12,739
4,313
5,763
1,522
11,217
0
53,827
L
5,816
677
0
2,858
11,112
4,271
1,507
2,262
8,562
0
41,341
W
Bakasura
T-Slaps
Bakasura
18,230
12,321
0
5,787
17,331
8,537
3,818
3,791
13,540
0
91,973
W
Cthulhu
Veybrik
Cthulhu
10,160
477
170
1,389
12,194
9,809
481
4,074
8,120
38,253
0
L
5,547
722
1,118
3,263
18,938
19,207
373
5,766
11,905
18,189
0
L
Skadi
scabino
Skadi
22,274
13,617
0
3,805
15,615
6,516
2,887
3,742
11,325
0
97,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,831
Gold Earned
45,976
417
Minions Killed
366
0
Camps Cleared
0
1,950,663
Distance Traveled
1,595,886
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,261
441
25
1
0
410,306
2
W
Ra
8,758
417
56
3
0
325,006
0
L
Achilles
6,588
314
13
1
0
111,322
1
L
Discordia
10,123
482
101
5
0
384,396
4
W
Medusa
11,092
528
111
5
0
325,384
1
L
Ne Zha
9,024
430
77
4
0
385,884
1
W
Bakasura
13,040
621
152
7
0
488,717
0
W
Cthulhu
9,680
461
73
3
0
401,250
0
L
Artio
8,460
403
25
1
0
377,617
0
L
Skadi
11,781
561
150
7
0
336,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role