Player Matchup

Janus
Janus
ChefPhilly
Janus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 58L
1,550 Elo+
Party 1
Hercules
Hercules
DeSicknessLiLRo
Hercules
Level 99
God Stats
3W - 1L
1,785 SR
Queue Stats
229W - 211L
1,505 Elo+
Party 1
Chiron
Chiron
HIMBO SLICE
Chiron
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
243W - 222L
1,447 Elo+
Party 1
Sol
Sol
LadyVexia
Sol
Level 115
God Stats
8W - 5L
1,555 SR
Queue Stats
282W - 262L
1,438 Elo+
Party 1
Baron Samedi
Baron Samedi
VikingDaddy
Baron Samedi
Level 85
God Stats
1W - 1L
1,728 SR
Queue Stats
156W - 140L
1,459 Elo+
Party 1
Team Averages
Level 107
1,614 SR
1,480 Elo+

VS

Team Averages
Level 105
1,530 SR
1,431 Elo+
King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Daddyboii
Olorun
Level 107
God Stats
3W - 0L
1,829 SR
Queue Stats
31W - 31L
1,514 Elo+
Solo
Heimdallr
Heimdallr
Guillemots21
Heimdallr
Level 88
God Stats
7W - 1L
1,300 SR
Queue Stats
119W - 109L
1,431 Elo+
Solo
Vulcan
Vulcan
NecronOverlord
Vulcan
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 16L
1,259 Elo+
Solo
Thanatos
Thanatos
QuickCalf978493
Thanatos
Level 130
God Stats
10W - 5L
1,523 SR
Queue Stats
443W - 463L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
17
4 / 5 / 14
10,782
829
15,350
10,232
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
17
4 / 5 / 16
10,479
806
7,417
31,079
19,302
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
17
9 / 6 / 12
11,220
863
11,656
14,552
4,706
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
6 / 5 / 12
10,782
829
15,419
12,637
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
VikingDaddy
Baron Samedi
17
7 / 7 / 15
10,730
825
17,545
15,372
6,338
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
2 / 7 / 17
11,065
851
7,301
21,195
25,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
Daddyboii
Olorun
20
8 / 5 / 14
11,984
922
20,087
16,659
7,510
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Guillemots21
Heimdallr
18
10 / 6 / 12
11,833
910
18,510
13,757
8,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 8 / 11
9,310
716
8,034
14,319
6,280
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
17
7 / 4 / 9
11,106
854
15,228
12,489
6,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
91
30
Kills
28
28
Deaths
30
69
Assists
63
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
7
17
1.5
L
Janus
4
5
14
2.2
W
Olorun
Daddyboii
Olorun
8
5
14
3
L
Hercules
4
5
16
2.4
W
Heimdallr
Guillemots21
Heimdallr
10
6
12
2.67
L
Chiron
9
6
12
2.5
L
6
5
12
2.4
W
1
8
11
0.81
W
Thanatos
7
4
9
2.88
L
Baron Samedi
VikingDaddy
Baron Samedi
7
7
15
2.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,387
Damage
69,160
83,872
Taken
78,419
37,056
Mitigated
53,760
34,479
Healing
27,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,301
845
988
2,976
21,195
25,056
171
14,076
6,818
0
16,051
L
Janus
15,350
1,265
666
1,999
10,232
2,537
188
940
9,033
30,903
0
W
Olorun
Daddyboii
Olorun
20,087
12,972
2,527
6,209
16,659
7,510
2,061
9,430
7,129
47,724
0
L
Hercules
7,417
1,124
1,294
12,600
31,079
19,302
479
10,758
20,068
0
14,217
W
Heimdallr
Guillemots21
Heimdallr
18,510
9,104
1,617
1,422
13,757
8,348
1,828
9,561
4,040
0
33,641
L
Chiron
11,656
5,216
1,805
5,108
14,552
4,706
1,341
5,689
8,730
0
26,353
L
15,419
6,938
1,611
3,282
12,637
4,173
3,657
3,993
8,480
29,386
0
W
8,034
2,779
154
1,376
14,319
6,280
314
8,069
6,112
15,162
0
W
Thanatos
15,228
3,107
1,649
8,596
12,489
6,566
1,011
6,329
6,006
0
24,063
L
Baron Samedi
VikingDaddy
Baron Samedi
17,545
3,171
2,096
4,018
15,372
6,338
910
6,741
8,409
25,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,993
Gold Earned
55,298
136
Minions Killed
126
0
Camps Cleared
0
1,100,515
Distance Traveled
1,164,508
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,065
851
15
1
0
223,559
0
L
Janus
10,782
829
50
4
0
258,850
0
W
Olorun
11,984
922
50
4
0
218,223
1
L
Hercules
10,479
806
11
1
0
208,863
0
W
Heimdallr
11,833
910
28
2
0
214,969
1
L
Chiron
11,220
863
25
2
0
231,820
0
L
Sol
10,782
829
32
2
0
210,939
1
W
Vulcan
9,310
716
18
1
0
225,790
0
W
Thanatos
11,106
854
15
1
0
281,967
0
L
Baron Samedi
10,730
825
18
1
0
190,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role