Player Matchup

Xing Tian
Xing Tian
Gold IV
Bjoide
Xing Tian
Gold IV
Level 160
God Stats
12W - 7L
1,638 SR
Queue Stats
146W - 165L
1,455 MMR
Party 1
Tiamat
Tiamat
Silver II
ClappedYa910
Tiamat
Silver II
Level 49
God Stats
0W - 1L
1,773 SR
Queue Stats
244W - 302L
1,168 MMR
Party 1
Medusa
Medusa
Gold III
SirClappyCheeks
Medusa
Gold III
Level 64
God Stats
54W - 53L
1,570 SR
Queue Stats
65W - 61L
1,586 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 91
1,661 SR
1,403 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,423 SR
1,413 MMR
Baron Samedi
Baron Samedi
Silver I
ExiledFather
Baron Samedi
Silver I
Level 100
God Stats
1W - 1L
1,272 SR
Queue Stats
29W - 30L
1,174 MMR
Solo
Guan Yu
Guan Yu
Gold I
Opfrin
Guan Yu
Gold I
Level 73
God Stats
5W - 1L
1,500 SR
Queue Stats
31W - 30L
1,665 MMR
Party 2
Anhur
Anhur
Gold III
atun_con_mayo
Anhur
Gold III
Level 120
God Stats
9W - 9L
1,498 SR
Queue Stats
406W - 444L
1,398 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bjoide
Xing Tian
15
2 / 7 / 3
10,646
626
12,189
26,992
25,273
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
12
0 / 13 / 4
9,637
567
6,684
16,676
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 7 / 1
12,419
731
18,111
19,559
4,724
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Bans
ZeusGilgameshGebOdinDiscordia

VS

Bans
CabrakanAnubisHadesNu WaSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ExiledFather
Baron Samedi
16
5 / 2 / 17
12,054
709
17,706
17,096
7,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
Opfrin
Guan Yu
18
16 / 2 / 11
13,924
819
21,010
21,854
22,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
6 / 3 / 12
12,141
714
15,978
12,934
5,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
67
7
Kills
27
27
Deaths
7
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Bjoide
Xing Tian
2
7
3
0.5
L
Tiamat
0
13
4
0.15
W
Baron Samedi
ExiledFather
Baron Samedi
5
2
17
6.75
W
Guan Yu
Opfrin
Guan Yu
16
2
11
10.75
L
5
7
1
0.79
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,984
Damage
54,694
63,227
Taken
51,884
35,571
Mitigated
35,484
14,092
Healing
22,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Bjoide
Xing Tian
12,189
477
607
7,987
26,992
25,273
108
4,829
21,342
28,035
0
L
Tiamat
6,684
986
0
1,838
16,676
5,574
0
7,405
8,919
20,935
0
W
Baron Samedi
ExiledFather
Baron Samedi
17,706
999
3,221
7,945
17,096
7,796
1,267
7,514
9,288
60,416
0
W
Guan Yu
Opfrin
Guan Yu
21,010
5,070
1,244
7,686
21,854
22,237
362
7,168
14,210
237
42,921
L
18,111
7,796
0
3,660
19,559
4,724
0
5,876
13,231
0
51,577
W
15,978
8,521
0
2,369
12,934
5,451
917
4,029
8,839
0
55,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
38,119
135
Minions Killed
221
4
Camps Cleared
11
872,268
Distance Traveled
933,464
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,646
626
23
1
0
333,353
2
L
Tiamat
9,637
567
42
2
1
248,627
0
W
Baron Samedi
12,054
709
93
5
5
288,170
6
W
Guan Yu
13,924
819
53
3
1
346,890
3
L
Medusa
12,419
731
70
4
3
290,288
1
W
Anhur
12,141
714
75
4
5
298,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role